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NPC Generator

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Bertram Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is wearing a long, green cloak. He keeps his white hair in a flapper bob. His blue eyes lackadaisically let the world flow into them.

Personality: Bertram speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a small toy that he constantly fidgets with.

History: The child of a Tailor, who enjoyed hunting, Bertram was taken on many hunting expeditions. Through the years after Bertram was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Bertram's mother didn't care for him much, and the feeling was mutual. He's since become an addict/alcoholic.

Motivation: To end his boredom; and he is content

Ideals: Athletic, Impeccable. Flaws: Addict, Antagonistic, Mundane. Bonds: Nature. Occupation: Laborer

Voice: Creaky witch voice

Attributes [hide]

Bertram Hayhurst, Male Human Druid 9
Medium (5'10") Human, Chaotic Good (CR 9)
Armor Class 11
Hit Points 32 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 8 (-1)17 (+3) 9 (-1)8 (-1)
Skills Arcana +6, History +6
Senses Passive Perception 9
Languages Common, Undercommon, Abyssal, Gnoll
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1900 gp. Pink pearl (160 gp). Violet garnet (500 gp). Bloodstone (60 gp). Tourmaline (160 gp). White opal (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Kent, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his brown hair down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a logical person and will generally grow upset if things defy logic and science.

History: Trym was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Armorer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Logical. Flaws: Insane. Bonds: Poor, Attractive, Job. Occupation: Armorer

Voice: Soothing and warm

Attributes [hide]

Trym Kent, Male Human Monk 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 27 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)15 (+2) 14 (+2)12 (+1)
Skills Insight +5, Performance +4
Senses Passive Perception 12
Languages Common, Gnoll, Halfling
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: Golden pearl (70 gp). Violet garnet (400 gp). Blue star sapphire (700 gp). Aquamarine (400 gp).


Social Check DCs


Geoffrey Stansfield, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He is portly but not overly obese. His moppish golden hair is in a traditional bowl cut. He wears crescent spectacles with a black brim.

Personality: Geoffrey speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Geoffrey is combative with any and all who dare try his patience in the slightest.

History: He was born on a small isolated farm. From there he went from mercenary job to mercenary job. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Meet up once more with his childhood friend.

Ideals: Impeccable, Justice. Bonds: Attractive, Nature, Adventurer. Occupation: Doctor

Voice: Speaks through clenched teeth

Attributes [hide]

Geoffrey Stansfield, Male Human Wizard 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 12 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)13 (+1) 13 (+1)13 (+1)
Skills History +4, Performance +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: 300 gp. Star rose quartz (40 gp). Bloodstone (40 gp).


Social Check DCs


Ralf Eastoft, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He carries a battered scimitar and tarnished rapier as well. His tied-back hair is golden. His amber eyes peer out from beneath his small pastel hat.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Flattery will make him almost putty in your hands.

History: He was born in the east. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He moves from town to town, unable to find a place to settle.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Fighting. Flaws: Selfish. Bonds: Rich, Adventurer, Immigrant. Occupation: Sailor

Voice: Old Prospector

Attributes [hide]

Ralf Eastoft, Male Human Warrior 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 61 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)15 (+2) 12 (+1)13 (+1)
Skills Nature +5, Religion +5
Senses Passive Perception 11
Languages Common, Undercommon, Druidic
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 1000 gp. Black pearl (1400 gp). Deep blue spinel (1400 gp). Eye agate (12 gp). White opal (500 gp).


Social Check DCs


Solomon Burton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is well dressed, constantly wearing a grey suit, black shirt, and tan tie and is in decent physical shape. His black hair is cut short with large spiked bangs in the front. His violet eyes are slightly larger than normal.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a Glassblower, his mother struggled to pay the bills. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He wants revenge against giants; and marry his sister to traveling adventurers

Ideals: Logical. Bonds: Enemies, Poor, Adventurer, Family. Occupation: Carter

Voice: Laughs frequently while speaking

Attributes [hide]

Solomon Burton, Male Human Commoner 8
Medium (6'0") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 43 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)12 (+1) 12 (+1)15 (+2)
Skills Acrobatics +4, Insight +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +4

Possessions: Just what you see.


Social Check DCs

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