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NPC Generator

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Advanced [show]


Kody Langston, Male Human [Permalink]

Personal [hide]

Description: This northern man typically wears brown cloth garments or leather armor. His clothes are grease stained in places. He keeps his auburn hair in a flapper bob. His eyes are brown.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He invites people to come help in his community garden.

History: Born in the north his family was never financially stable. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He has since lost track of the people in his past.

Motivation: To reunite with his absent mother; and wants to raise his children well

Ideals: Philantrophist. Bonds: Poor, Immigrant, Family. Occupation: Ruler

Voice: Strong lisp

Attributes [hide]

Kody Langston, Male Human Monk 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)13 (+1) 12 (+1)11 (+0)
Skills Arcana +4, Insight +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 60000 cp. Deep green spinel (160 gp).


Social Check DCs


Reynard Marston, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a long, tan cloak, and sports empty pouches on his belt. He has a small bristly mustache and wavy brown hair. His eyes are likewise hazel.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born a particularly ugly child, much to the horror of his parents. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Assassin responsibilities is difficult; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Racist, Ugly. Bonds: Family, Job. Occupation: Assassin

Voice: Sounds elderly

Attributes [hide]

Reynard Marston, Male Human Wizard 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)10 (+0) 15 (+2)14 (+2)
Skills Athletics +0, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp. Jade (130 gp). Rhodochrosite (7 gp). Freshwater pearl (7 gp). 1 Everburning torch. 1 Alchemist’s fire. 1 Everburning torch. 6 Acid flasks.


Social Check DCs


Arnold Addington, Male Human [Permalink]

Personal [hide]

Description: 6'6" and muscular, this western man wears a weathered and beat up set of banded mail beneath an oversized white coat. His red hair is smooth and relatively long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He loves telling others what to do and how they should feel about things. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Arnold was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sellsword. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants to work out more often.

Ideals: Athletic, Opinionated. Bonds: Attractive, Has a crush. Occupation: Mortician

Voice: Hollow voice

Attributes [hide]

Arnold Addington, Male Human Rogue 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)14 (+2) 13 (+1)13 (+1)
Skills Animal Handling +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Druidic, Ignan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 14000 cp.


Social Check DCs


Peter Pinkerton, Male Human [Permalink]

Personal [hide]

Description: This man is wearing colorful clothing, dressed as a Spy. He is muscular with a powerful set of arms. His long chestnut hair is drawn into a two foot long braid. His eyes, though not visible through his cowl, are amber.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was an athlete and attended two major summer competitions. He never won. He moves from town to town, unable to find a place to settle.

Motivation: His spouse's relatives view him with great suspicion; and a deep hatred of gnolls

Ideals: Artistic, Athletic. Bonds: Enemies, Immigrant, Family. Occupation: Spy

Voice: Spanish accent

Attributes [hide]

Peter Pinkerton, Male Human Paladin 7
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 76 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 18 (+4)13 (+1) 14 (+2)14 (+2)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 200 gp.


Social Check DCs


Theobald Lindsay, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He prefers to wear brown clothing when he does not wear armor. He keeps his chestnut hair in a flapper bob. He has several tiny ruby earrings on each ear.

Personality: He is calm most of the time but flees social interaction. The war was a terrible time for him, and Theobald does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he is greedy

Flaws: Ugly, Shy, Depressed, Antagonistic. Bonds: Rich, Military. Occupation: Spice Merchant

Voice: Scandinavian accent

Attributes [hide]

Theobald Lindsay, Male Human Monk 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 13 (+1)10 (+0) 16 (+3)9 (-1)
Skills Arcana +2, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs

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