Richard Hartford, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft green waves gently in the breeze. He has moderate length chestnut hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Cocky and sure of himself, he believes he is the best Merchant born in the past three hundred years. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born to a pair of big game hunters, but was frequently ill as a child. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has worked as a Merchant like his mother before him.
Motivation: Expand his business; and further expansion of business
Flaws: Insomniac, Impulsive, Disease. Bonds: Rich, Job. Occupation: Merchant
Voice: Booming voice
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 9 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 9 (-1) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Diggory Marlowe, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His skin is fair and his fingers are delicate and long. His long white hair reaches down to his waist. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is used to getting what he wants. In part because he is a meticulous planner.
History: From birth he was tutored by a cruel and relentless mentor. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He feels kind of lost in life.
Ideals: Professionalism, Persistence. Flaws: Depressed. Bonds: Attractive, Mentor. Occupation: Doctor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 33 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Giant, Gnome
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Everard Appleton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is generally well dressed albeit a few years behind the times. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born to a poor family in the city he treasured whatever gifts he got. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Engraver. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern; and he is not mentally stable, and does not behave rationally
Flaws: Insane, Cynical. Bonds: Attractive, Job, Poor. Occupation: Engraver
Voice: Aggressive tone
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 30 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 40000 cp. Deep blue spinel (1500 gp). Golden yellow topaz (1500 gp).
Manfred Wordsworth, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears just a black suit. His auburn hair is styled in orderly dreadlocks. He is baby faced.
Personality: He loves telling others what to do and how they should feel about things. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was raised in a white middle class family as the only child. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content; and to end his boredom
Ideals: Opinionated. Flaws: Mundane. Bonds: Attractive, Religious, Debt. Occupation: Spy
Voice: Sore throat, cough
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 36 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 9 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 1 Average lock. 1 Bullseye lantern. 1 Disguise kit. 1 Climber’s kit.
Wymar Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He wears a weathered and beat up set of banded mail beneath an oversized white coat. His hair, while still mostly golden, has prominent grey streaks. He has a dull look in his gray eyes.
Personality: He is mildly Human supremacist, though he does not identify as such. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born in the west his family was never financially stable. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Locksmith.
Motivation: Human compassion; and sabotage a competitor
Ideals: Entrepeneur. Flaws: Racist. Bonds: Poor, Job. Occupation: Locksmith
Voice: Soft and melodious
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 65 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Infernal, Dwarven
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
Possessions: 9000 sp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!