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Advanced [show]


Aldous Asheton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a fine chain shirt which he covers with green colored cloaks and clothing. His golden hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He is the product a well kept family trust fund and as such has never really known need. He worked as a nervous Glassblower and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: A deep hatred of illithids; and to be a junk dealer again

Ideals: Optimist. Flaws: Secretive. Bonds: Rich, Job, Enemies. Occupation: Glassblower

Voice: Can't modulate volume

Attributes [hide]

Aldous Asheton, Male Human Paladin 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)15 (+2) 14 (+2)12 (+1)
Skills Deception +4, Medicine +5
Senses Passive Perception 12
Languages Common, Ignan, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Lapis lazuli (14 gp). Iolite (30 gp). Bloodstone (30 gp).


Social Check DCs


Gerard Clayden, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He typically wears a sleeveless long coat of deep grey leather and dull white iron scale mail. His long black hair is drawn into a two foot long braid. His fair skin shows little sign of his aristocratic breeding.

Personality: Prone to second guessing himself, he comes off as nervous. He never wears the same outfit twice, unless he absolutely has to.

History: Born to a Animal Trainer, his mother struggled to pay the bills. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has comitted a past crime that haunts him to this day; and to unite with his sister

Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Barkeep

Voice: Jamaican accent

Attributes [hide]

Gerard Clayden, Male Human Wizard 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)6 (-2) 16 (+3)15 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Adelard Rayden, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He carries with him a set of whips, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. With bright white hair and a scraggly beard. His eyes are violet and beady.

Personality: While he acts the brute, he is far gentler than he would appear. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born to a Ploughman, his mother struggled to pay the bills. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Marry his brother to traveling adventurers.

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Poor, Family. Occupation: Carpenter

Voice: Complex vocabulary, royal

Attributes [hide]

Adelard Rayden, Male Human Commoner 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 14 (+2)12 (+1) 8 (-1)11 (+0)
Skills Perception +2, Performance +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4

Possessions: 700 gp. Hematite (8 gp). White pearl (150 gp). Peridot (70 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Percival Perry, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light grey in addition to tight pants. He carries with him a set of tridents on his belt, each one with a jet on the hilt. He wears a Stetson hat to hide his balding. His amber unseeing eyes seem to look past you.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Percival abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Retire the richest man in the north; and meet up once more with his childhood friend

Ideals: Fighting, Entrepeneur. Flaws: Disease, Shy, Antagonistic. Bonds: Adventurer. Occupation: Stableman

Voice: Rolls R's

Attributes [hide]

Percival Perry, Male Human Commoner 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)12 (+1) 11 (+0)9 (-1)
Skills Athletics +4, Intimidation +1
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


John Marlee, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears an entirely grey suit with white socks and a vest with buckled shoes. His hair is short and white. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He enjoys reading and quiet.

History: The child of a Blacksmith, who enjoyed hunting, John was taken on many hunting expeditions. He was an apprentice working in his mother's forge. He now owns his own business.

Motivation: Wants to have a good time and be beloved; and further expansion of business

Ideals: Optimist, Logical. Flaws: Insomniac. Bonds: Nature, Job. Occupation: Courier

Voice: Dutch accent

Attributes [hide]

John Marlee, Male Human Wizard 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)11 (+0) 10 (+0)9 (-1)
Skills Medicine +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 300 gp.


Social Check DCs

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