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NPC Generator

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Advanced [show]


Godfrey Ramsay, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is well dressed, constantly wearing a tan suit, brown shirt, and tan tie. His blonde hair is drawn into a tight pony tail with a butterfly scrunchie. He has several tiny ruby earrings on each ear.

Personality: He exudes charisma. He is a tour de force of persuasion. He believes the world needs to unite to get rid of gnolls once and for all.

History: Godfrey lived on a farm with his father, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Farmer. Due to his spouse's obsession with being a Engraver they were divorced and he won custody of their son. He worked as a Farmer, and he later adopted a second son.

Motivation: His spouse's relatives view him with great suspicion.

Bonds: Rich, Attractive, Enemies, Family, Job. Occupation: Farmer

Voice: Speaks with back of mouth

Attributes [hide]

Godfrey Ramsay, Male Human Rogue 8
Medium (5'4") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 45 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)13 (+1) 12 (+1)17 (+3)
Skills Athletics +3, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +6

Possessions: Just what you see.


Social Check DCs


Roger Windsor, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a grey cloak and cross-gartered brown stockings. His auburn hair is cut short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He speaks before he thinks and is too direct. He has all his life been fascinated with writing.

History: From birth he was tutored by a cruel and relentless mentor. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by giants. Roger was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Artistic. Flaws: Impulsive. Bonds: Attractive, Mentor, Religious. Occupation: Doctor

Voice: Strong lisp

Attributes [hide]

Roger Windsor, Male Human Cleric 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 17 (+3)13 (+1) 13 (+1)5 (-3)
Skills Intimidation -1, Persuasion -1
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 100 gp.


Social Check DCs


Godfrey Copeland, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a fancy tan suit. He has done his best to style his blonde hair to look like a famous performer. His eyes are a pleasant amber.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is harsh and unforgiving.

History: Godfrey was born with his father's beautiful face. He has had some formal writing training, and achieved minor success. He hasn't been sleeping well lately.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Passionate, Artistic. Flaws: Antagonistic, Insomniac. Bonds: Attractive, Rich. Occupation: Bellfounder

Voice: Farmer accent

Attributes [hide]

Godfrey Copeland, Male Human Druid 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 13 (+1)14 (+2) 16 (+3)17 (+3)
Skills Acrobatics +6, Nature +4
Senses Passive Perception 13
Languages Common, Draconic, Infernal
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 400 gp.


Social Check DCs


Anthony Watson, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is red and curly. He has brown eyes.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. From his teen years he was always beautiful and desirable, so people have always doted on him. He then took over the family business and is one of the better Stableman for hire.

Motivation: Many gnolls want him driven away.

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Enemies, Mentor. Occupation: Stableman

Voice: Soothing and warm

Attributes [hide]

Anthony Watson, Male Human Druid 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 21 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 8 (-1)12 (+1) 8 (-1)15 (+2)
Skills Nature +4, Persuasion +5
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 20 pp. A roughly beaten golden orb (110 gp). Silver comb with moonstones (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Warwick, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He does not wear sleeves and tends to eschew shirts when he can avoid it. With a patchy golden beard and wild golden hair. His eyes are likewise amber. His teeth are white and perfect.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an apprentice working in his father's forge. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To be a Navigator again; and further expansion of business

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Merchant

Voice: Mousy voice

Attributes [hide]

Bertram Warwick, Male Human Druid 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)12 (+1) 12 (+1)8 (-1)
Skills Investigation +3, Religion +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 100 gp.


Social Check DCs

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