William Merton, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He has a moderate pudge and is not very fit. He has wavy auburn hair. He wears round tiny glasses practically rammed into his face.
Personality: William speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: William was born with his father's beautiful face. His family was turned out during the war. He and his family wandered west to less war torn lands. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: To get a good night's sleep; and nothing but the best is good enough for him
Ideals: Impeccable, Philantrophist. Flaws: PTSD, Insomniac. Bonds: Attractive, Rich. Occupation: Apothecary
Voice: Slow speaker
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 8)
Armor Class 9
Hit Points 22 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 8 (-1) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
Possessions: 500 gp. Jade (160 gp). Star rose quartz (20 gp). Deep green spinel (160 gp). Eye agate (6 gp). 1 Minor magic item.
Richard Haley, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is silver and very short. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Richard wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... He is able to make almost anything out of random pieces of junk.
History: He was born in the north. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the north; and to unite with his sister
Ideals: Entrepeneur, Disciplined, Gifted. Flaws: Addict. Bonds: Immigrant. Occupation: Bellfounder
Voice: High pitched and raspy
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 8 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 7 (-2) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 15000 cp.
Charles Jacobs, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is generally well dressed albeit a few years behind the times. He keeps his long auburn hair kept up in a rat tail. His hazel eyes are passionate and lively.
Personality: This man loves painting and to teach people painting more than just about anything. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. In his 14th year, his parents were killed by a drow raid, leaving Charles alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Artistic. Bonds: Attractive, Immigrant, Religious, Enemies. Occupation: Performer
Voice: Whispers
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 15 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 8 (-1) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Gnome
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 18000 sp.
Kody Mori, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many green ritualistic tattoos. He wears a tan vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his tan boots flare out at the collars. He wears a colorful flower in his silver hair. This amber eyed easterner is not easily forgotten.
Personality: His tongue was cut out and he uses sign language. He is obsessed with finding treasure.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was taken from his home at a very young age. He has dedicated himself to building a better village for his children.
Motivation: He wants to meet his childhood hero.
Flaws: Disease, Antagonistic. Bonds: Attractive, Adventurer, Slave. Occupation: Miller
Voice: Draws out vowels
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 3200 sp.
Henry Spalding, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is well dressed, constantly wearing a brown suit, green shirt, and brown tie. His hair is silver and curly. He wears round tiny glasses practically rammed into his face.
Personality: He is calm most of the time but flees social interaction. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born in a small desert village. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A strong sense of loyalty to Human people.
Flaws: Shy, Impulsive. Bonds: Attractive, Nature, Immigrant. Occupation: Carter
Voice: Aggressive tone
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 8 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 8 (-1) | 16 (+3) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Gnome
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 pp. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
