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NPC Generator

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Advanced [show]


Henry Kelsey, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He likes to wear green tank tops with pastel pants. His red hair is thinning but still full. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He dislikes all the random violence that takes place in the west. He also is a firm believer in the manly ideal.

History: He was born the only child of a wealthy merchant. From there he went from mercenary job to mercenary job. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the west; and to reunite with his old friends

Ideals: Pacifist, Entrepeneur. Flaws: Ugly, Insomniac, Impulsive. Occupation: Jeweler

Voice: Farmer accent

Attributes [hide]

Henry Kelsey, Male Human Adept 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 9 (-1)15 (+2) 10 (+0)9 (-1)
Skills Insight +2, Intimidation +1
Senses Passive Perception 10
Languages Common, Ignan, Auran
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 10000 sp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (100 gp).


Social Check DCs


Rolf Upton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His auburn hair is smooth and relatively long. He is very pretty but has cold, dead eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a logical person and will generally grow upset if things defy logic and science.

History: Rolf was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When Rolf reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has drifted from career to career and currently works as a Detective.

Motivation: Sabotage a competitor; and to be a slave trader again

Ideals: Logical. Bonds: Attractive, Job, Poor, Military. Occupation: Detective

Voice: Scottish accent

Attributes [hide]

Rolf Upton, Male Human Aristocrat 8
Medium (5'9") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 45 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)12 (+1) 14 (+2)16 (+3)
Skills Investigation +4, Medicine +5
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 8000 sp.


Social Check DCs


Bertram Gentry, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears suspenders and red workpants. His shirt is blue, and he wears a heavy red leather apron most of the time. His long golden hair reaches down to his waist. His skin is flawless and his green eyes scan people very quickly.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is frequently practicing swordplay.

History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his brother's freedom.

Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion

Flaws: Shy. Bonds: Attractive, Military, Poor, Family. Occupation: Barrister

Voice: Low range voice

Attributes [hide]

Bertram Gentry, Male Human Paladin 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)13 (+1) 10 (+0)15 (+2)
Skills Medicine +2, Performance +4
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Just what you see.


Social Check DCs


Percival Emsworth, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears just a pastel suit. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.

Personality: Overbrimming with self-confidence, Percival isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Percival was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since lost track of the people in his past.

Motivation: Money/treasure; and find a way to reverse the transformation of his brother

Ideals: Impeccable. Bonds: Religious, Attractive, Family, Rich. Occupation: Seamstress

Voice: American accent

Attributes [hide]

Percival Emsworth, Male Human Paladin 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 36 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)15 (+2) 7 (-2)10 (+0)
Skills Acrobatics +4, Intimidation +3
Senses Passive Perception 8
Languages Common, Gnoll, Aquan
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 gp. Azurite (15 gp). Chrysoberyl (140 gp). Moss agate (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This western man wears clothing that is held on in multiple layers but all of it is in poor condition. His clothes are grease stained in places. His long silver hair is drawn into a two foot long braid. His eyes are likewise gray. His teeth are white and perfect.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to loving parents in a slum to the west. A gifted student he started as a Barrister, but he got bored and became a Bounty Hunter. He inherited the family business which he has now maintained for 6 years.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Professionalism. Bonds: Poor, Immigrant, Attractive, Job. Occupation: Bounty Hunter

Voice: Squeaky

Attributes [hide]

Ernest Birkenhead, Male Human Monk 7
Medium (5'3") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 59 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)12 (+1) 14 (+2)18 (+4)
Skills Investigation +4, Medicine +5
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 600 gp. Peridot (80 gp). Violet garnet (1500 gp). Carnelian (80 gp).


Social Check DCs

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