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NPC Generator

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Advanced [show]


Bertram Wentworth, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears dull tan sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. His white hair is cut short with large spiked bangs in the front. His green eyes are passionate and lively.

Personality: He is extraordinarily eccentric. He has a small toy that he constantly fidgets with.

History: Sold as a small child to a brothel owner, Bertram was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. As a young adult he joined a group advocating for an improvement in Human conditions. He's since become an addict/alcoholic.

Motivation: He is not mentally stable, and does not behave rationally; and human compassion

Flaws: Insane, Addict, Racist. Bonds: Mentor. Occupation: Baker

Voice: Pirate accent

Attributes [hide]

Bertram Wentworth, Male Human Sorcerer 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 22 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)14 (+2) 15 (+2)12 (+1)
Skills History +5, Medicine +5
Senses Passive Perception 12
Languages Common, Auran, Ignan
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366530

Possessions: 2000 sp. Deep green spinel (90 gp). Pink pearl (90 gp). Violet garnet (300 gp). Carnelian (50 gp). 1 Minor magic item.


Social Check DCs


Drogo Kelsey, Male Human [Permalink]

Personal [hide]

Description: 6'3" and muscular, this western man wears many layers of old clothing at all times. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes lackadaisically let the world flow into them.

Personality: He is fixated on the number 84. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born a particularly ugly child, much to the horror of his parents. Drogo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Athletic. Flaws: Ugly, Insane. Bonds: Poor, Adventurer, Religious. Occupation: Healer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Drogo Kelsey, Male Human Adept 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)8 (-1) 13 (+1)13 (+1)
Skills Insight +3, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 2900 sp. Obsidian (13 gp). Black pearl (500 gp).


Social Check DCs


Ralf Jacobs, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He carries with him a set of swords, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He wears a Stetson hat to cover his moderate length chestnut hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Abrasive and pushy, he has a hard time making friends. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Ralf was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. At a young age his father died while driving off some illithids. His mother being the stubborn sort decided to stay and helped train him in sword use. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he's repulsed by the pc

Ideals: Fighting, Joker. Flaws: Antagonistic. Bonds: Poor, Enemies. Occupation: Crown-heir

Voice: Indian accent

Attributes [hide]

Ralf Jacobs, Male Human Wizard 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 29 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)17 (+3) 11 (+0)17 (+3)
Skills Athletics +4, Survival +3
Senses Passive Perception 10
Languages Common, Abyssal, Terran, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443210000

Possessions: 300 gp.


Social Check DCs


Peter Kinsley, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears a green coat over a grey low-cut shirt, and a deerstalker hat upon his head. His white hair is still thick. His skin is flawless and his violet eyes scan people very quickly.

Personality: He is a hateful person. He taunts others and blames them for his problems. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in the north. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He's repulsed by the PC.

Ideals: Joker, Logical. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Weaver

Voice: Gruff and masculine

Attributes [hide]

Peter Kinsley, Male Human Expert 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 14 (+2)13 (+1) 10 (+0)12 (+1)
Skills Insight +2, Stealth +0
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 300 gp.


Social Check DCs


Randal Stanton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a green vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his green boots flare out at the collars. His white hair is drawn into a tight pony tail with a skull scrunchie. He wears an eyepatch.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a need for knowledge about a nearby landmark

Ideals: Athletic, Fighting. Flaws: Ugly, Cynical. Bonds: Nature. Occupation: Banker

Voice: Smooth and feminine

Attributes [hide]

Randal Stanton, Male Human Monk 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)16 (+3) 18 (+4)17 (+3)
Skills Deception +5, Insight +6
Senses Passive Perception 14
Languages Common, Abyssal, Ignan, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 1 Everburning torch. 4 Smokesticks. 3 Holy water.


Social Check DCs

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