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NPC Generator

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Advanced [show]


Bernard Abram, Male Human [Permalink]

Personal [hide]

Description: He wears a white deerstalker hat and white clothes. He carries with him a set of greatswords, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He has shaved his head bald. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: Stoic and calm, he prefers to meditate than take action. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born blind and as such lacked many opportunities for work. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is searching for what he claims is his rightful reward.

Motivation: To be a Layabout again; and he'd like to take his coworkers down a peg

Ideals: Fighting, Disciplined. Flaws: Ugly, Disease. Bonds: Adventurer, Job. Occupation: Marshal

Voice: Russian accent

Attributes [hide]

Bernard Abram, Male Human Rogue 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)10 (+0) 13 (+1)9 (-1)
Skills Medicine +4, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Peter Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses in collared shirts and wears a proper scarf over his head. His auburn hair is cut short with large spiked bangs in the front. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Flattery will make him almost putty in your hands.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Cleric school at a young age so that he could practice his necromantic talents. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To be a Barkeep again; and wants to open a new tavern

Ideals: Joker, Gifted. Flaws: Selfish. Bonds: In love, Job. Occupation: Jeweler

Voice: Speaks with squeezed throat

Attributes [hide]

Peter Birkenhead, Male Human Cleric 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 7 (-2)13 (+1) 15 (+2)10 (+0)
Skills Arcana +3, Athletics +5
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 300 gp.


Social Check DCs


Theodoric Graeme, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a black coat over a green low-cut shirt, and a feathered hat upon his head. His brown hair is lengthy and is close to two feet long. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He has a habit of throwing himself into exceedingly dangerous situations.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Body Guard work with an outfit from a few towns over. Body Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Body Guard soon after.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and many dire rats want him driven away

Ideals: Artistic. Flaws: Ugly, Impulsive. Bonds: Enemies, Job. Occupation: Body Guard

Voice: Soft and melodious

Attributes [hide]

Theodoric Graeme, Male Human Warrior 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)15 (+2) 5 (-3)14 (+2)
Skills Intimidation +5, Sleight of Hand +6
Senses Passive Perception 7
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 6000 sp. 1 Masterwork Light steel shield. 1 Darkwood Buckler.


Social Check DCs


Trym Emsworth, Male Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this northern man dresses in collared shirts and wears a proper scarf over his head. He is bald on top and has large red tufts of hair around his ears. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a ruthless business man, a trait he acquired from his mother.

History: He was born the only child of a wealthy merchant. He was an athlete and attended two major summer competitions. He never won. He's since become an addict/alcoholic.

Motivation: Retire the richest man in the north; and wants to have a good time and be beloved

Ideals: Athletic, Optimist, Entrepeneur. Flaws: Ugly, Addict. Occupation: Knight

Voice: Speaks like tongue is numb

Attributes [hide]

Trym Emsworth, Male Human Cleric 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)15 (+2) 14 (+2)18 (+4)
Skills Animal Handling +4, History +4
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Solid gold idol (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).


Social Check DCs


Adelard Reed, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'6" and wears clothing that is held on in multiple layers but all of it is in poor condition. His right hand appears badly burned and disfigured. His hair is white and curly. His eyes are amber and catlike.

Personality: He is almost excessively polite to everyone, even when angry. He has a small toy that he constantly fidgets with.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His arcane abilities were realized during a raid on his village. He's since become an addict/alcoholic.

Motivation: To settle down with his crush; and his relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Shy, Addict. Bonds: Poor. Occupation: Cook

Voice: Old Prospector

Attributes [hide]

Adelard Reed, Male Human Barbarian 7
Medium (6'6") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 79 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)13 (+1) 16 (+3)13 (+1)
Skills Sleight of Hand +6, Survival +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 12000 sp.


Social Check DCs

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