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NPC Generator

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Trym Van Es, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears professional attire. His red hair, when down, is lengthy. He wears large thick round spectacles.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He receives visions of the future at random moments

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was granted druidic powers by his dying sister.

Motivation: To get a good night's sleep; and balancing his hectic life and new shepherd responsibilities is difficult

Ideals: Optimist, Gifted. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Shepherd

Voice: High pitched, excited

Attributes [hide]

Trym Van Es, Male Human Commoner 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 31 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)18 (+4) 12 (+1)14 (+2)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 11
Languages Common, Druidic, Celestial, Auran, Ignan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4

Possessions: 400 gp.


Social Check DCs


Raymond Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is typically in his Junk Dealer uniform. His black hair is greying along the sides and has receded to reveal a widow's peak. He wears an eyepatch.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in a small village he learned the ways of the warrior from his mother. A gypsy cursed him at a young age, leading to his ugly appearance. He has worked as a Junk Dealer like his mother before him.

Motivation: He is wracked by social anxiety.

Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Job, Guardian. Occupation: Junk Dealer

Voice: Low rumbling, strings words together

Attributes [hide]

Raymond Livingstone, Male Human Rogue 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)9 (-1) 7 (-2)18 (+4)
Skills Insight +0, Performance +6
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. 1 Thunderstones. 1 Everburning torch.


Social Check DCs


Thomas Perry, Male Human [Permalink]

Personal [hide]

Description: He has a large white mantle and cape that has been intricately interwoven into his pastel robe. He is portly but not overly obese. His white hair is lengthy. His gray eyes are passionate and lively.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a habit of throwing himself into exceedingly dangerous situations.

History: Sold as a small child to a slaver, Thomas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Thomas was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Thomas's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To prove his worth to the world.

Flaws: Antagonistic, Impulsive. Bonds: Mentor. Occupation: Beggar

Voice: Scratchy, weak

Attributes [hide]

Thomas Perry, Male Human Warlock 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 13 (+1)13 (+1) 8 (-1)12 (+1)
Skills Intimidation +4, Investigation +4
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 2000 sp. Eye agate (11 gp). Sardonyx (50 gp).


Social Check DCs


Tim Kitchur, Male Human [Permalink]

Personal [hide]

Description: He wears a grey cloak and cross-gartered tan stockings. His golden hair is smooth and relatively long. His amber eyes lackadaisically let the world flow into them.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He feeds upon the attention of others.

History: Tim hails from a village terrorized by goblins. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Many goblins want him driven away; and he's in love

Ideals: Disciplined. Flaws: Insane. Bonds: Attractive, Enemies, Has a crush. Occupation: Butcher

Voice: Relaxed voice

Attributes [hide]

Tim Kitchur, Male Human Ranger 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 10 (+0)14 (+2) 6 (-2)12 (+1)
Skills Perception +0, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Druidic, Halfling
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp. 1 Everburning torch.


Social Check DCs


Odo Marlowe, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his silver hair down. His eyes are hazel and he is always smoking a pipe.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Gifted from a young age, Odo studied abroad. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Odo took refuge in the ruined castle and found the beat up longbow and armor he uses now. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and to end his boredom

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Slave, Nature. Occupation: Weaver

Voice: Rhymes sentences (sorry)

Attributes [hide]

Odo Marlowe, Male Human Rogue 7
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 14
Hit Points 12 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)19 (+4) 6 (-2)15 (+2) 9 (-1)12 (+1)
Skills Acrobatics +7, Sleight of Hand +7
Senses Passive Perception 9
Languages Common, Abyssal, Goblin
Attacks Melee +1 / 2d8-2, Ranged +7 / 2d8+4, Grapple +7

Possessions: 300 gp. Chalcedony (20 gp). Tourmaline (40 gp).


Social Check DCs

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