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NPC Generator

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Advanced [show]


Don Ramsey, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He wears a blue armored body suit, with a simple black line shooting up and back down. He sports a flattop hair cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Flattery will make him almost putty in your hands.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Adventurer father left him crippled. After a long history of fighting, Don and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Antagonistic, Selfish, Disease. Occupation: Healer

Voice: Australian accent

Attributes [hide]

Don Ramsey, Male Human Warlock 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)10 (+0) 15 (+2)13 (+1)
Skills Perception +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 200 gp. 1 Good lock. 1 Masterwork Musical instrument. 1 Masterwork manacles.


Social Check DCs


Guy Wesley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He does not wear sleeves and tends to eschew shirts when he can avoid it. He sports a flattop hair cut. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Sold as a small child to a wizard, Guy was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He moves from town to town, unable to find a place to settle.

Motivation: Wants to raise his children well; and an old rival family wants him found

Ideals: Athletic. Flaws: Antagonistic. Bonds: Immigrant, Mentor, Family. Occupation: Spice Merchant

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Guy Wesley, Male Human Sorcerer 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)13 (+1) 11 (+0)11 (+0)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 300 gp. Black pearl (800 gp). Moss agate (4 gp). Citrine (40 gp). Black pearl (800 gp).


Social Check DCs


Trym Livingstone, Male Human [Permalink]

Personal [hide]

Description: This man wears silk and lounges about seductively, and sports empty pouches on his belt. His white hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are amber.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Trym was raised in a hard working conservative environment. His childhood dream was to be a Stylist, but he was a colossal failure. He now owns his own business.

Motivation: Expand his business; and marry his sister to traveling adventurers

Ideals: Optimist. Flaws: Insane. Bonds: Attractive, Job, Family. Occupation: Ruler

Voice: Speaks with lips pursed

Attributes [hide]

Trym Livingstone, Male Human Adept 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)13 (+1) 14 (+2)14 (+2)
Skills Arcana +4, Insight +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 100 gp. 1 Everburning torch. 1 Thunderstones. 2 Holy water. 1 Smokesticks.


Social Check DCs


Anthony Hallewell, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears bulky grey painted plate armor. His silver hair is lengthy and is close to two feet long. His violet eyes dart from person to person.

Personality: Abrasive and pushy, he has a hard time making friends. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was raised in a white middle class family as the only child. He was an apprentice working in his mother's forge. He now owns his own business.

Motivation: He is content.

Flaws: Antagonistic, Shy, Mundane. Bonds: Job. Occupation: Guard

Voice: Boston accent

Attributes [hide]

Anthony Hallewell, Male Human Wizard 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)14 (+2) 6 (-2)11 (+0)
Skills Arcana +4, Persuasion +2
Senses Passive Perception 8
Languages Common, Celestial, Auran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 1 Everburning torch. 4 Smokesticks. 4 Thunderstones.


Social Check DCs


Ralf Remington, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He keeps his chestnut hair in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is lazy and tries to find solutions quickly.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Joker, Logical. Flaws: Insane, Lazy. Bonds: Rich. Occupation: Map Maker

Voice: Gruff and masculine

Attributes [hide]

Ralf Remington, Male Human Monk 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)7 (-2) 16 (+3)16 (+3)
Skills Investigation +1, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 700 gp.


Social Check DCs

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