Thomas Conway, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a faded coat and loose pants complete with deerstalker hat, he is not a threatening figure. His black hair is cut jaggedly and amateurishly. His amber eyes dart from person to person to random spaces in the air.
Personality: He has always had a great fascination with Human culture. He has a small toy that he constantly fidgets with.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Warrior school at a young age so that he could practice his martial talents. He is searching for what he claims is his rightful reward.
Motivation: Sabotage a competitor; and balancing his hectic life and new sellsword responsibilities is difficult
Ideals: Gifted. Flaws: Racist, Addict. Bonds: Adventurer, Job. Occupation: Sellsword
Voice: Whispers
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 17 (+3) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: Just what you see.
William Marston, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a custom-built plate barding that's adorned with blue lining and desert motifs and is in decent physical shape. His red hair is cut short with large spiked bangs in the front. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He can speak with the recently deceased. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. After coming to the age of reason, William took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to illithids.
Motivation: He is content; and to find somewhere to settle down
Ideals: Gifted. Flaws: Mundane. Bonds: Enemies, Religious. Occupation: Miner
Voice: Booming voice
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 200 gp. Blue quartz (16 gp). 1 Masterwork Uncommon Weapon.
Gomory Quinton, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire, and he perpetually has his ceremonial dagger ready. His long blonde hair reaches down to his waist. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: He was born the only child of a wealthy merchant. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and retire the richest man in the south
Ideals: Fighting, Artistic, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive. Occupation: Map Maker
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 7 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 7 (-2) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 10000 cp.
Nicholas Everleigh, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears loose pants and a collared shirt complete with sweater beneath his coat. He has dyed his greying white hair a little too much giving a sharp white color. His fierce violet eyes like to dwell on things.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He also has developed a complete distrust of the Servant profession.
History: He was born at the edge of vast plains. There was a wharf not far from home where he often wandered off to fish. He tends to his Tailor job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business; and he loathes his own lifestyle
Flaws: Shy, Depressed. Bonds: Job, Nature. Occupation: Tailor
Voice: Sore throat, cough
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Infernal, Draconic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 500 gp.
Aldous Spaulding, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a moderate pudge and is not very fit. His hair is short and white. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is irascible and easily irritated. He is frequently practicing swordplay.
History: Aldous was born the youngest of three triplets. From there he went from mercenary job to mercenary job. By chance he met his sister recently and the two have been together since.
Motivation: To reunite with his old friends; and he is not mentally stable, and does not behave rationally
Flaws: Antagonistic, Insane. Bonds: Rich, Military, Family, Adventurer. Occupation: Scribe
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 29 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 16 (+3) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 32000 sp. 1 Minor magic item.
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