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NPC Generator

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Advanced [show]


Arnold Gladstone, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His chestnut hair is long and unkept. His blue eyes have a joyful gleam in them most of the time.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is afraid of women and trembles around them

History: He comes from a rich southern family. His father had invested heavily in several trade routes and wanted him to inherit them. After a long history of fighting, Arnold and his spouse have recently divorced.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Flaws: Ugly, Antagonistic, Shy. Bonds: Rich, Adventurer. Occupation: Ruler

Voice: Excited and jittery

Attributes [hide]

Arnold Gladstone, Male Human Rogue 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 10 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)9 (-1) 16 (+3)12 (+1)
Skills Arcana +1, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Peter Lincoln, Male Human [Permalink]

Personal [hide]

Description: This northern man wears rags and sports a simple walking cane. His clothes are grease stained in places. With bright white hair and a scraggly beard. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born several months after his father was called into army service. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He left for the north, certain he would find work there.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Athletic. Flaws: Racist. Bonds: Poor, Immigrant, Military, Religious. Occupation: Sailor

Voice: Squeaky

Attributes [hide]

Peter Lincoln, Male Human Cleric 8
Medium (5'8") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 52 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)14 (+2) 13 (+1)14 (+2)
Skills Sleight of Hand +5, Survival +4
Senses Passive Perception 11
Languages Common, Ignan, Elven
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 1100 gp. A delicate brass dragon egg (80 gp). Cloth of gold vestments (170 gp). Old masterpiece painting (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hubert Langston, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He is wearing a perfectly clean shirt and pair of pants. His tied-back hair is golden. He has violet eyes and a brown hat with a blue feather.

Personality: He will rave to anyone who will listen. He has all his life been fascinated with painting.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Miner arts, while his mother instructed him in etiquette, music and courtly manner. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Regain custody of his daughter.

Ideals: Artistic. Flaws: Insane. Bonds: Attractive, Rich, Family. Occupation: Miner

Voice: Raspy

Attributes [hide]

Hubert Langston, Male Human Warlock 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)15 (+2) 12 (+1)14 (+2)
Skills Perception +3, Religion +4
Senses Passive Perception 14
Languages Common, Auran, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12222000

Possessions: 400 gp.


Social Check DCs


John Hornsby, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who sports white clothing, slightly heavier than average wear. His tied-back hair is chestnut. He wears round tiny glasses practically rammed into his face.

Personality: He likes to make people angry or surprised. He always tries to repair and not replace. It was this mentality that drove him into the Mortician business.

History: John was born in the north. At a young age he loved to build and create. His mother took him hunting and taught him how to get in the mind of other creatures. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to open a new tavern; and to be a sailor again

Ideals: Persistence. Flaws: Antagonistic, Addict. Bonds: Nature, Job. Occupation: Mortician

Voice: Stutters

Attributes [hide]

John Hornsby, Male Human Rogue 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 10 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 7 (-2)11 (+0) 11 (+0)14 (+2)
Skills Performance +4, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Gerard Elton, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a brown costume with the symbols of death on his torso. His golden hair is long and unkept. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He dislikes all the random violence that takes place in the north. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and marry his brother to traveling adventurers

Ideals: Pacifist. Flaws: Ugly, Insane, Forgetful. Bonds: Mentor. Occupation: Farmer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gerard Elton, Male Human Wizard 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 6 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)16 (+3) 10 (+0)12 (+1)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Auran, Celestial, Draconic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134320000

Possessions: 400 gp.


Social Check DCs

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