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NPC Generator

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Advanced [show]


Frederick Halsey, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man typically wears brown cloth garments or leather armor. His hair is white and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. When he's not drinking or sleeping the drinks off, he's doing music.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He left for the north, certain he would find work there.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Artistic. Flaws: Ugly. Bonds: Nature, Immigrant, Religious. Occupation: Unemployed

Voice: Scratchy, weak

Attributes [hide]

Frederick Halsey, Male Human Expert 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 13 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 10 (+0)15 (+2) 14 (+2)18 (+4)
Skills Acrobatics +7, Insight +5
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +5

Possessions: 600 gp. 1 Silver holy symbol. 1 Superior lock. 1 Climber’s kit.


Social Check DCs


Ernest Graeme, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears many layers of old clothing at all times. His hair is chestnut and curly. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He dislikes all the random violence that takes place in the west. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a brothel owner, Ernest was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When money was particularly tight he was walking through alleys when he overheard a Stylist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Ernest and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Athletic, Pacifist. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor. Occupation: Stylist

Voice: Mousy voice

Attributes [hide]

Ernest Graeme, Male Human Ranger 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)13 (+1) 12 (+1)9 (-1)
Skills Intimidation +2, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 700 gp. Blue quartz (7 gp). Rich purple corundum (900 gp). Rose (20 gp). Golden yellow topaz (900 gp).


Social Check DCs


Ralf Melancon, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a faded coat and loose pants complete with Stetson hat. He wears his golden hair up. His green unseeing eyes seem to look past you.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born into a rich family. From his teen years he was always beautiful and desirable, so people have always doted on him. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Athletic, Logical. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Crown-heir

Voice: Hollow voice

Attributes [hide]

Ralf Melancon, Male Human Adept 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)6 (-2) 11 (+0)12 (+1) 12 (+1)10 (+0)
Skills Arcana +3, Performance +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 17000 sp. Eye agate (14 gp). Rhodochrosite (14 gp). Red-brown spinel (60 gp).


Social Check DCs


Robert Hadlee, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a tight violet one piece outfit complete with pants, hood, and a cape. His white hair is heavily combed to the right. His eyes are likewise brown. His teeth are white and perfect.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is able to make almost anything out of random pieces of junk.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Miner arts, while his father instructed him in etiquette, music and courtly manner. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He became a Miner soon after.

Motivation: He'd like to take his coworkers down a peg; and he has money and likes to spend it

Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Rich, Job. Occupation: Miner

Voice: Low and grunting

Attributes [hide]

Robert Hadlee, Male Human Fighter 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 5 (-3)17 (+3) 11 (+0)10 (+0)
Skills Investigation +6, Religion +6
Senses Passive Perception 10
Languages Common, Druidic, Goblin, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 300 gp. Tiger eye turquoise (5 gp). Golden yellow topaz (600 gp). Alexandrite (600 gp). Black pearl (600 gp).


Social Check DCs


John Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and carries sais. His silver hair and beard is wavy and long. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is almost excessively polite to everyone, even when angry. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: John hails from a village terrorized by dire rats. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered dire rats who tried to eat his hand. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants revenge against dire rats.

Ideals: Fighting. Flaws: Shy, Hedonist. Bonds: Attractive, Enemies. Occupation: Bricklayer

Voice: Uses lots of figures of speech

Attributes [hide]

John Ainsworth, Male Human Monk 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)12 (+1) 18 (+4)16 (+3)
Skills Medicine +7, Stealth +3
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 2000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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