John Hornsby, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His auburn hair is greying along the sides and has receded to reveal a widow's peak. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: John hails from a village terrorized by illithids. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.
Motivation: To reunite with his old friends.
Ideals: Athletic. Flaws: Insomniac. Bonds: Adventurer, Enemies, In love. Occupation: Ruler
Voice: Spanish accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 34 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
Possessions: 600 gp. 1 Minor magic item.
Hunter Davenport, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a tight fitting brown shirt and pants. His blonde hair is cut short. His eyes are violet and catlike.
Personality: He is calm most of the time but flees social interaction. He does not believe in violence as a means to an end. He is a dedicated Shepherd but believes his peers are too gung-ho.
History: Sold as a small child to a slaver, Hunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: An old rival family wants him found.
Ideals: Pacifist. Flaws: Shy. Bonds: Poor, Mentor, Nature. Occupation: Shepherd
Voice: Pronounces O like U
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 4 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 7 (-2) | 7 (-2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +7
Possessions: 20000 cp. 3 Holy water. 5 Acid flasks.
Trey Eastoft, Male Human [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with pastel colored cloaks and clothing. He is physically well-built. His red hair is thinning but still full. His ears are large.
Personality: He can speak with the recently deceased. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born to a poor family in the city he treasured whatever gifts he got. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the west; and to prove his worth to the world
Ideals: Gifted, Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Poor. Occupation: Bowyer
Voice: Slow speaker
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 39 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 14 (+2) | 17 (+3) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Draconic
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Heward Hadley, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he likes to wear darkened spectacles and heavy clothing, no matter the weather, and is pretty ugly. His golden hair is heavily combed to the right. His face is covered beneath a completely black helmet.
Personality: A skeptical and narcissistic man, Heward's first love is himself. His second love is also himself. He does not trust anyone and sleeps with one eye open.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Heward was left his mother's suit of armor and trained in its use and care. He got away from his former life and has fallen to alcoholism.
Motivation: He wants nothing more than to rejoin the army; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Ugly, Insomniac. Bonds: Military. Occupation: Doctor
Voice: Jamaican accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Solid gold idol (400 gp).
Bernard Carlyle, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'9" and has a large red mantle and cape that has been intricately interwoven into his tan robe. His silver hair is kept up in a ponytail inside a feathered hat. His gray eyes are passionate and lively.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also has developed a complete distrust of the Miner profession.
History: He served in the navy to pay for his family's outstanding loans. Brilliant and gifted he never wanted to apply himself. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is terrified, and will act out of fear; and further expansion of business
Ideals: Joker, Gifted. Flaws: Fearful. Bonds: Job, Military. Occupation: Locksmith
Voice: Breathy voice
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 34 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1 Superior lock.
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