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Advanced [show]


Aldous Clayton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fighting clothing, which leaves very little to the imagination. His white hair is heavily combed to the right. His ears are large.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is able to make almost anything out of random pieces of junk.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Cleric school at a young age so that he could practice his arcane talents. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and revenge

Ideals: Fighting, Persistence, Gifted. Flaws: Ugly. Occupation: Carter

Voice: Mumbles to self between sentences

Attributes [hide]

Aldous Clayton, Male Human Cleric 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)12 (+1) 12 (+1)8 (-1)
Skills Acrobatics +5, Investigation +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Bertram Kimberly, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He sports a flattop hair cut. He has green eyes and a brown hat with a tan feather.

Personality: Aggressive, abrasive, and angry, Bertram embodies much of what other species detest in the Humans. He also hits on women, regardless of circumstances.

History: Bertram lived on a farm with his father, near the main road leading to a nearby town. He worked as a nervous Mayor and found it very stressful. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is not mentally stable, and does not behave rationally; and sabotage a competitor

Ideals: Fighting. Flaws: Antagonistic, Insane. Bonds: Has a crush, Family, Job. Occupation: Mayor

Voice: Jamaican accent

Attributes [hide]

Bertram Kimberly, Male Human Wizard 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 7 (-2)16 (+3) 12 (+1)13 (+1)
Skills History +5, Stealth +1
Senses Passive Perception 11
Languages Common, Druidic, Halfling, Auran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 2500 sp.


Social Check DCs


Trym Bing, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is dressed in earthy colors with a tan and green handkerchief worn on his left side. His auburn hair and beard is wavy and long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He always tries to repair and not replace. It was this mentality that drove him into the Carter business.

History: Gifted from a young age, Trym studied abroad. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He hasn't been sleeping well lately.

Motivation: Doesn't want to be a Carter and was forced into it by his family.

Ideals: Athletic, Disciplined, Persistence, Gifted. Flaws: Insomniac. Bonds: Family. Occupation: Carter

Voice: Pronounces difficult words wrong

Attributes [hide]

Trym Bing, Male Human Druid 6
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 12 (+1)13 (+1) 10 (+0)8 (-1)
Skills Athletics +6, History +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 600 gp.


Social Check DCs


Percival Benson, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair is drawn into a tight pony tail with a dagger scrunchie. His thin eyebrows rest above his beady gray eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not believe in violence as a means to an end. He is a dedicated Jeweler but believes his peers are too gung-ho.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He worked as a nervous Jeweler and found it very stressful. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many dire rats want him driven away; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Pacifist. Flaws: Ugly, Antagonistic. Occupation: Jeweler

Voice: German accent

Attributes [hide]

Percival Benson, Male Human Ranger 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 15 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)9 (-1) 9 (-1)5 (-3)
Skills Deception +0, Persuasion +0
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp. Deep blue spinel (1200 gp). Coral (140 gp). Chrysoberyl (140 gp). Carnelian (70 gp).


Social Check DCs


Solomon Tindall, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He wears very tight pants and wife beaters, though occasionally he sports a white coat. He has chestnut hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: To be a Fletcher again; and further expansion of business

Flaws: Addict, Shy, Disease. Bonds: Job, Rich. Occupation: Fisher

Voice: Smooth and feminine

Attributes [hide]

Solomon Tindall, Male Human Warrior 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)14 (+2) 18 (+4)16 (+3)
Skills Acrobatics +5, Intimidation +5
Senses Passive Perception 14
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +5

Possessions: 300 gp. 1 Half-Plate. 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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