Dustin Hadley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and dresses well, wearing brown shirts, loose pants, and blazers most of the time. His hair is short and auburn. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He snorts whenever he laughs or is feeling confident. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father was a mechanic, and taught him how to fix just about anything. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Persistence, Entrepeneur. Flaws: Insane. Bonds: Attractive, Rich. Occupation: Armorer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 43 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 10 (+0) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 3000 sp.
Arnold Wheatley, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His black hair is lengthy. His skin is flawless and his hazel eyes scan people very quickly.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an athlete and attended two major summer competitions. He never won. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels kind of lost in life.
Ideals: Optimist, Athletic. Flaws: Depressed, Disease. Bonds: Attractive. Occupation: Fletcher
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 7 (-2) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Auran, Terran, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Simon Warwick, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He carries a battered scimitar and tarnished hand crossbow as well. His auburn hair is greasy and uncared for. He has gray eyes and a black hat with a brown feather.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Animals are drawn to him, and he is able to talk to them.
History: He was raised in a mountains tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Map Maker work with an outfit from a few towns over. Map Maker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: Sabotage a competitor; and balancing his hectic life and new map maker responsibilities is difficult
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Poor, Job, Nature. Occupation: Map Maker
Voice: Soft and melodious
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 18 (+4) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Aquan, Elven, Abyssal, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Dustin Kimberley, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a long, white cloak. He is bald on top and has large red tufts of hair around his ears. He has a tattooed face.
Personality: He is fixated on the number 48. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: The child of a Stylist, who enjoyed hunting, Dustin was taken on many hunting expeditions. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable, Entrepeneur. Flaws: Ugly, Insane. Bonds: Immigrant, Nature. Occupation: Actor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2600 sp.
Gerald Chatham, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He dresses in collared shirts and wears a proper scarf over his head. His silver hair is matted, messy, and big. His fierce gray eyes like to dwell on things.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He always tries to repair and not replace. It was this mentality that drove him into the Sculptor business.
History: He was born at the edge of vast forest. He went to a religious school and was inspired by the priests there in charitable deeds. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Nature, Religious. Occupation: Sculptor
Voice: High pitched, excited
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Auran, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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