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Advanced [show]


Alexandre Home, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His clothes are grease stained in places. He has moderate length blonde hair. His violet eyes are slightly larger than normal.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He misses his home and complains about the freezing weather, even in summer.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered painting. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Alexandre was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: He wants revenge against gnolls.

Ideals: Entrepeneur, Artistic. Bonds: Poor, Immigrant, Enemies. Occupation: Bricklayer

Voice: Old Prospector

Attributes [hide]

Alexandre Home, Male Human Monk 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 26 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)13 (+1) 15 (+2)16 (+3)
Skills Arcana +4, Investigation +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: Peridot (60 gp). 1 Minor magic item.


Social Check DCs


Godfrey Halsey, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a well pressed and immaculate suit (or dress). His black hair is singed and shortened. His eyes are gray and beady.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was an apprentice working in his mother's forge. He has been a successful dealer in antiques buying low and selling high.

Motivation: Sabotage a competitor.

Ideals: Passionate, Entrepeneur. Flaws: Ugly. Bonds: Religious, Job. Occupation: Mayor

Voice: Posh accent

Attributes [hide]

Godfrey Halsey, Male Human Paladin 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)13 (+1) 11 (+0)13 (+1)
Skills Acrobatics +5, Investigation +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 16000 cp.


Social Check DCs


Everard England, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears very tight pants and wife beaters, though occasionally he sports a violet coat. His hair is golden and curly. He is very pretty but has cold, dead eyes.

Personality: His tongue was cut out and he uses sign language. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the south, but his parents moved at a very young age to the west. From his teen years he was always beautiful and desirable, so people have always doted on him. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: To reunite with his old friends; and he is compelled to act according to his religious beliefs

Flaws: Disease. Bonds: Attractive, Adventurer, Immigrant, Religious. Occupation: Mayor

Voice: Sighs a lot, exhausted

Attributes [hide]

Everard England, Male Human Aristocrat 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)13 (+1) 14 (+2)15 (+2)
Skills Acrobatics +3, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4

Possessions: 2900 sp. Red garnet (130 gp). Brown-green garnet (130 gp).


Social Check DCs


Bertram Barclay, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears a white collared shirt and violet pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His skin is also unnaturally pale. His hair is greying and his face has many wrinkles. He wears a mask on his face.

Personality: He likes to make people angry or surprised. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born blind and as such lacked many opportunities for work. A gypsy cursed him at a young age, leading to his ugly appearance. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.

Motivation: A need for knowledge about a nearby landmark; and he's in love

Flaws: Ugly, Antagonistic, Disease. Bonds: Has a crush, Adventurer. Occupation: Sculptor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Bertram Barclay, Male Human Ranger 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 17 (+3)16 (+3) 15 (+2)6 (-2)
Skills Performance +0, Stealth +5
Senses Passive Perception 12
Languages Common, Druidic, Gnome, Goblin
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 70 pp.


Social Check DCs


Trym Pinkerton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an entirely white suit with brown socks and a vest with buckled shoes. He has a very tight haircut. His eyes are a pleasant green.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is able to fit into much smaller and tighter spaces than normal.

History: Trym was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom.

Ideals: Gifted. Flaws: Mundane, Racist. Bonds: Poor. Occupation: Banker

Voice: Hard of hearing, loud

Attributes [hide]

Trym Pinkerton, Male Human Aristocrat 9
Medium (5'11") Human, Neutral Good (CR 9)
Armor Class 10
Hit Points 51 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)12 (+1) 17 (+3)11 (+0)
Skills Athletics +5, Intimidation +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +3

Possessions: 40 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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