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NPC Generator

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Advanced [show]


Alex Dumph, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a worn and beaten armor. He is tall, broad shouldered and powerfully built. His feathered hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Banker arts, while his mother instructed him in etiquette, music and courtly manner. From there he went from mercenary job to mercenary job. He struck the Banker job and began his own company from there.

Motivation: Balancing his hectic life and new Banker responsibilities is difficult; and money/treasure

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Rich, Job. Occupation: Banker

Voice: Sore throat, cough

Attributes [hide]

Alex Dumph, Male Human Expert 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)12 (+1) 13 (+1)18 (+4)
Skills Religion +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Geoffrey Hadleigh, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and dresses in collared shirts and wears a proper scarf over his head. His blonde hair is heavily combed to the left. He tend to wears goggles to shield his eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born in the west. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Carter and was forced into it by his family; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist. Flaws: Ugly. Bonds: Adventurer, Immigrant, Family. Occupation: Carter

Voice: Dutch accent

Attributes [hide]

Geoffrey Hadleigh, Male Human Druid 7
Medium (6'6") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 36 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)16 (+3) 16 (+3)11 (+0)
Skills Nature +6, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Undercommon, Elven, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146432100

Possessions: Just what you see.


Social Check DCs


Justin Clare, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and tends to wear a blue poncho over his likewise colored trousers and shirt. His chestnut hair and beard is wavy and long. This gray eyed easterner is not easily forgotten.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: A powerful wizard made him what he is. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the east.

Ideals: Opinionated, Athletic. Flaws: Ugly. Bonds: Slave, Mentor. Occupation: Dyer

Voice: Deep voice with rolling R's

Attributes [hide]

Justin Clare, Male Human Aristocrat 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)15 (+2) 13 (+1)9 (-1)
Skills Athletics +4, Perception +3
Senses Passive Perception 13
Languages Common, Goblin, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2000 cp. 1 Everburning torch. 4 Tanglefoot bags.


Social Check DCs


Jocelyn Shelly, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His black hair is styled in orderly dreadlocks. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does not trust anyone and sleeps with one eye open.

History: Jocelyn lived on a farm with his mother, near the main road leading to a nearby town. He was an athlete and attended two major summer competitions. He never won. Since then, he has sought to make the best of life.

Motivation: His relatives are trying to arrange a marriage; and money/treasure

Ideals: Optimist, Athletic. Flaws: Insomniac. Bonds: Rich, Family. Occupation: Sellsword

Voice: American accent

Attributes [hide]

Jocelyn Shelly, Male Human Paladin 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)15 (+2) 13 (+1)10 (+0)
Skills Religion +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Draconic, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 100 gp. Red garnet (150 gp). Fiery yellow corundum (400 gp). Moonstone (20 gp).


Social Check DCs


Manfred Badger, Male Human [Permalink]

Personal [hide]

Description: He wears a grey broad hat and grey clothes. He keeps his blonde hair in a pixie cut. His eyes are green and beady.

Personality: Abrasive and pushy, he has a hard time making friends. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: When he was but 3 years old his parents immigrated from the east. A few years later when the west was not economically sound they moved to his current location. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love; and he wants revenge against brigands

Flaws: Ugly, Antagonistic. Bonds: In love, Immigrant, Enemies. Occupation: Guard

Voice: Thin and wheezing

Attributes [hide]

Manfred Badger, Male Human Expert 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 15 (+2)7 (-2) 7 (-2)13 (+1)
Skills Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0

Possessions: Just what you see.


Social Check DCs

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