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NPC Generator

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Advanced [show]


Simon Ashley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a brown tunic with blue highlights, and long tan pants that bunch up around his shoes. His moppish white hair is in a traditional bowl cut. He has several tiny jet earrings on each ear.

Personality: This man loves painting and to teach people painting more than just about anything. He feeds upon the attention of others.

History: He comes from a rich western family. His first spouse was a Armorer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He would like to get married and retire; and to settle down with his crush

Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Attractive, Family, Has a crush. Occupation: Navigator

Voice: pre-pubescent

Attributes [hide]

Simon Ashley, Male Human Commoner 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 12 (+1)10 (+0) 12 (+1)9 (-1)
Skills Intimidation +1, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: Just what you see.


Social Check DCs


Solomon Kelsey, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he usually wears his red robe and has his morningstar always slung over his shoulder. His hair is greying and his face has many wrinkles. His otherwise smooth face is marked with small tiny scars.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is able to make almost anything out of random pieces of junk.

History: His mother raised him in a mountain cabin. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's in love; and he has money and likes to spend it

Ideals: Gifted. Flaws: Shy. Bonds: Nature, Rich, Has a crush. Occupation: Junk Dealer

Voice: High pitched and raspy

Attributes [hide]

Solomon Kelsey, Male Human Barbarian 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 60 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 16 (+3)13 (+1) 14 (+2)10 (+0)
Skills History +4, Performance +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 300 gp. Rich purple corundum (1400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raymond Heiser, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears silk and lounges about seductively. His chestnut hair, when down, is lengthy. His amber eyes are slightly larger than normal.

Personality: He is almost excessively polite to everyone, even when angry. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in the east to a Unemployed, Raymond learned a great deal about his mother's area of expertise. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He became a Unemployed soon after.

Motivation: To prove his worth to the world; and he'd like to take his coworkers down a peg

Ideals: Impeccable. Flaws: Shy, Impulsive. Bonds: Attractive, Job. Occupation: Unemployed

Voice: Dark and ominous

Attributes [hide]

Raymond Heiser, Male Human Barbarian 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 27 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 8 (-1)15 (+2) 13 (+1)16 (+3)
Skills Arcana +5, Religion +5
Senses Passive Perception 11
Languages Common, Undercommon, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Fidget, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses well, typically a more casual-formal manner, and a wedding ring on his left hand. He wears a top hat to hide his balding. His fierce gray eyes like to dwell on things.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Wymar took refuge in the old dungeon and found the beat up sickle and armor he uses now. He now spends his time doing works of charity.

Motivation: Wishes to resurrect an old love; and his religion dominates his actions

Ideals: Joker, Philantrophist. Bonds: Attractive, In love, Nature. Occupation: Spice Merchant

Voice: Rolls R's

Attributes [hide]

Wymar Fidget, Male Human Wizard 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)6 (-2) 6 (-2)12 (+1)
Skills Intimidation +3, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 900 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Bertram Gentry, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear black clothing when he does not wear armor. He is muscular with a powerful set of arms. He has moderate length red hair. His eyes are hazel.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born on a small isolated farm. In his 11th year, his parents were killed by a gnolls raid, leaving Bertram alone in the world. After a stint in an orphanage, he was adopted. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To reunite with his absent mother; and a deep hatred of gnolls

Ideals: Entrepeneur. Flaws: Shy. Bonds: Nature, Enemies, Family. Occupation: Shoemaker

Voice: Low rumbling, strings words together

Attributes [hide]

Bertram Gentry, Male Human Expert 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)9 (-1) 12 (+1)18 (+4)
Skills Athletics +3, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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