Don Lincoln, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He likes to wear green tank tops with white pants. Beneath his clothing is a huge mess of scar tissue. He has a long brown beard with little hanging trinkets. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Don is depressed about a lot of things. He tends to be a nihilist. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Barkeep hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and he feels kind of lost in life
Flaws: Insomniac, Depressed, Hedonist. Bonds: Slave, Poor. Occupation: Barkeep
Voice: Creaky witch voice
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 33 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 8 (-1) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 0 | 0 | 0 |
Possessions: 6000 sp. Alexandrite (1600 gp). Peridot (80 gp). Bloodstone (80 gp). Jasper (80 gp). Hematite (8 gp). Obsidian (8 gp).
Don Marlee, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is dressed in earthy colors with a grey and violet handkerchief worn on his right side. His head has been shaved. He has gleaming, smiling hazel eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He also is a firm believer in the manly ideal.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His martial abilities were realized during a raid on his village. He used his abilities to travel the world and help people.
Motivation: To prove his worth to the world; and wants to work out more often
Ideals: Athletic, Philantrophist, Gifted. Flaws: Ugly, Impulsive. Bonds: Slave. Occupation: Ruler
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 12 (+1) | 11 (+0) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 300 gp. Coral (60 gp). 1 Half-Plate.
Anselm Weston, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He wears a simple burlap shirt and baggy pants. He conceals his mace with his veritable burlap sack of a shirt. He keeps his red hair in a pixie cut. His blue eyes peer out from beneath his wide-brimmed green hat.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: He got into the Locksmith business at a young age. Anselm was born on a far northern desert where he grew up under the tutelage of his mother, an expert Locksmith. He hasn't been sleeping well lately.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and to clean up the streets
Flaws: Insomniac. Bonds: Enemies, Job, Immigrant, Guardian. Occupation: Locksmith
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 15 (+2) | 16 (+3) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Gnoll, Goblin, Ignan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 2500 sp. Aquamarine (700 gp). Alexandrite (700 gp). Alexandrite (700 gp).
Trey Dudley, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He has a slight overbite and is overall scrawny. His brown hair is still thick. He has several tiny topaz earrings on each ear.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Energy wise he seems alert and responsive.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Trey has worked very hard to control his curse. He used his abilities to travel the world and help people.
Motivation: He is greedy.
Ideals: Philantrophist, Professionalism. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Shepherd
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 24 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 17 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Celestial, Ignan, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.
William Tyndall, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy tan suit. He carries with him a set of swords on his belt, each one with a jet on the hilt. He wears his golden hair up. He wears a mask on his face.
Personality: He is a Seamstress first and foremost. He believes firmly that knowledge should be universal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He comes from a rich southern family. As a young adult he joined a group advocating for an improvement in Human conditions. He has achieved small success as a Seamstress.
Motivation: He is greedy; and wants to open a new tavern
Ideals: Fighting. Flaws: Racist. Bonds: Attractive, Job, Adventurer, Rich. Occupation: Seamstress
Voice: pre-pubescent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 4 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 7 (-2) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 20000 cp. Chalcedony (80 gp). Blue quartz (15 gp). Black pearl (500 gp).
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