Adam Yeardley, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He is renowned for his bright black suits and hats. He has a hunchback. His chestnut hair is knotted and matted. His brown unseeing eyes seem to look past you.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. From there he went from mercenary job to mercenary job. He struck the Bellfounder job and began his own company from there.
Motivation: His religion dominates his actions.
Flaws: Ugly, Disease. Bonds: Job, Adventurer, Religious, Enemies. Occupation: Bellfounder
Voice: Spits words with contempt
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points -5 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 5 (-3) | 7 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20000 cp. Fire opal pendant on a fine gold chain (1100 gp). Gold music box (3000 gp). Brass mug with jade inlays (100 gp). 1 Minor magic item. 1 Minor magic item.
Reynard Stafford, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man usually wears his grey robe and has his pickaxe always slung over his shoulder, and a wedding ring on his left hand. His hair is short and white. His green eyes are passionate and lively.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born a particularly ugly child, much to the horror of his parents. His family was turned out during the war. He and his family wandered north to less war torn lands. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Reynard never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: Human compassion; and wishes to resurrect an old love
Flaws: Antagonistic, Racist, Ugly, PTSD. Bonds: In love. Occupation: Miner
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 12 (+1) | 6 (-2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +6 / 1d10+4, Grapple +4
Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate.
Odo Bradford, Male Human [Permalink]
Personal [hide]
Description: He wears a tan shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. His silver hair is singed and shortened. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He takes great joy in being the best Mayor in town.
History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Odo took refuge in the ruined castle and found the beat up shield and armor he uses now. He has achieved small success as a Mayor.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he is unsatisfied with his job
Flaws: Ugly, Insane. Bonds: Adventurer, Job, Nature. Occupation: Mayor
Voice: pre-pubescent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 32 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Terran, Gnome
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. Alexandrite (500 gp). Onyx (40 gp). Jasper (40 gp). Coral (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Simon Stapleton, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is generally well dressed albeit a few years behind the times. His hair is long and red with streaks of white, and is pulled back with small brown clips. His beard is white, braided, and well cared for. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Simon was raised in a hard working conservative environment. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his sister recently and the two have been together since.
Motivation: Sabotage a competitor; and find a way to reverse the transformation of his sister
Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Family, Job. Occupation: Interpreter
Voice: Russian accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 24 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 17 (+3) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Celestial
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: 300 gp. Pink pearl (150 gp). Eye agate (12 gp). Brown-green garnet (150 gp).
Patrick Cason, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he does not wear sleeves and tends to eschew shirts when he can avoid it. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He has a dull look in his violet eyes.
Personality: Patrick is depressed about a lot of things. He tends to be a nihilist. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He loathes his own lifestyle.
Ideals: Philantrophist. Flaws: Ugly, Depressed. Bonds: Poor, Mentor. Occupation: Herbalist
Voice: Timid voice
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 30 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 700 sp. 1 Masterwork Thieves’ tools. 1 Silk rope.
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