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Advanced [show]


William Kitchur, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a white shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His chestnut hair is braided into rings. He tend to wears goggles to shield his eyes.

Personality: He speaks before he thinks and is too direct. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born to loving parents in a slum to the north. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Roofer for the past few years.

Motivation: Wants to open a new tavern; and sabotage a competitor

Flaws: Ugly, Impulsive. Bonds: Poor, Job, Religious. Occupation: Roofer

Voice: Eastern European accent

Attributes [hide]

William Kitchur, Male Human Commoner 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)6 (-2) 15 (+2)11 (+0)
Skills Investigation +1, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Astley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he typically wears a sleeveless long coat of deep black leather and dull green iron scale mail. His hair is always cut to a buzz. His brown eyes peer out from beneath his wide-brimmed black hat.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in the south to a Dilettante, Geoffrey learned a great deal about his mother's area of expertise. Geoffrey was born on a far southern island where he grew up under the tutelage of his mother, an expert Dilettante. He tends to his Dilettante job now, and dutifully fulfills any obligations he has.

Motivation: Doesn't want to be a Dilettante and was forced into it by his family; and an old rival family wants him found

Ideals: Joker. Flaws: Hedonist. Bonds: Job, Immigrant, Family. Occupation: Dilettante

Voice: Strong lisp

Attributes [hide]

Geoffrey Astley, Male Human Adept 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)9 (-1) 17 (+3)12 (+1)
Skills Insight +5, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 400 gp. A roughly beaten golden orb (60 gp). Solid gold idol (800 gp).


Social Check DCs


Lance Tickle, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His silver hair is singed and shortened. He wears large thick round spectacles.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does not trust anyone and sleeps with one eye open.

History: Born in the east to a Bricklayer, Lance learned a great deal about his father's area of expertise. His childhood dream was to be a Stylist, but he was a colossal failure. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and further expansion of business

Ideals: Optimist. Flaws: Ugly, Insomniac. Bonds: Adventurer, Job. Occupation: Bricklayer

Voice: Farmer accent

Attributes [hide]

Lance Tickle, Male Human Druid 7
Medium (5'10") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 46 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)11 (+0) 14 (+2)17 (+3)
Skills Arcana +3, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alex Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears loose pants and a collared shirt complete with sweater beneath his coat. His top hat is riddled with cuts and holes. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. When Alex reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants to meet his childhood hero; and his religion dominates his actions

Ideals: Philantrophist, Artistic. Flaws: Ugly, Shy. Bonds: Military. Occupation: Crown-heir

Voice: American accent

Attributes [hide]

Alex Ramsey, Male Human Cleric 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)11 (+0) 14 (+2)13 (+1)
Skills Athletics +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 100 gp.


Social Check DCs


Aldous Van Es, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His silver hair is slicked back into a classic pompadour. His face is scarred and worn.

Personality: Always inclined to offer people food he seems plenty friendly. He believes the world needs to unite to get rid of goblins once and for all.

History: Aldous hails from a village terrorized by goblins. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has been a successful dealer in antiques buying low and selling high.

Motivation: Many goblins want him driven away; and a deep hatred of goblins

Ideals: Entrepeneur, Athletic, Philantrophist. Flaws: Ugly. Bonds: Enemies. Occupation: Hunter

Voice: pre-pubescent

Attributes [hide]

Aldous Van Es, Male Human Wizard 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)13 (+1) 7 (-2)10 (+0)
Skills Medicine +0, Perception +0
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 600 gp.


Social Check DCs

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