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NPC Generator

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Advanced [show]


Wymar Bradly, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He dresses well, wearing green shirts, loose pants, and blazers most of the time. His white hair, when down, is lengthy. His eyes are violet.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He plays an instrument quite well.

History: A powerful slaver made him what he is. From his teen years he was always beautiful and desirable, so people have always doted on him. He has never given up on his music dream.

Motivation: To find somewhere to settle down; and balancing his hectic life and new bellfounder responsibilities is difficult

Ideals: Artistic. Flaws: Mundane. Bonds: Attractive, Mentor. Occupation: Bellfounder

Voice: pre-pubescent

Attributes [hide]

Wymar Bradly, Male Human Warrior 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)8 (-1) 10 (+0)12 (+1)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5

Possessions: 400 gp.


Social Check DCs


Odo Burton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is typically in his Hunter uniform. He has no hair. His face is scarred and worn.

Personality: Odo is depressed about a lot of things. He tends to be a nihilist. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Odo was born the youngest of three triplets. A gifted student he started as a Adventurer, but he got bored and became a Hunter. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is unsatisfied with his job; and to be a adventurer again

Flaws: Ugly, Depressed, Fearful. Bonds: Job, Family. Occupation: Hunter

Voice: Mumbles to self between sentences

Attributes [hide]

Odo Burton, Male Human Cleric 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)14 (+2) 14 (+2)8 (-1)
Skills Arcana +5, History +5
Senses Passive Perception 12
Languages Common, Goblin, Celestial
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 500 gp.


Social Check DCs


Arnold Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. His tied-back hair is brown. His half smiles and violet eyes are beguiling and draw you in.

Personality: Aggressive, abrasive, and angry, Arnold embodies much of what other species detest in the Humans. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was granted necromantic powers by his dying brother.

Motivation: He feels threatened by others.

Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Attractive, Immigrant. Occupation: Seamstress

Voice: Strong lisp

Attributes [hide]

Arnold Gentry, Male Human Commoner 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 24 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)9 (-1) 11 (+0)17 (+3)
Skills Persuasion +5, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Rolf Shelley, Male Human [Permalink]

Personal [hide]

Description: 6'3" and muscular, this southern man usually wears his yellow robe and has his club always slung over his shoulder. He has moderate length white hair. He has gleaming, smiling amber eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Around other people he will do his best to conceal his emotions and appear jolly.

History: The child of a Interpreter, who enjoyed hunting, Rolf was taken on many hunting expeditions. His homeland was ravaged by war and he spent much of his life rebuilding it. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Athletic. Flaws: Antagonistic, Shy, PTSD. Bonds: Nature. Occupation: Tailor

Voice: Low and grunting

Attributes [hide]

Rolf Shelley, Male Human Rogue 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)9 (-1) 13 (+1)12 (+1)
Skills Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Bertram Weld, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses well, typically a more casual-formal manner. He keeps his silver hair in a pixie cut. His face is covered beneath a completely black helmet.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is able to fit into much smaller and tighter spaces than normal.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted druidic powers by his dying sister.

Motivation: To prove his worth to the world.

Ideals: Disciplined, Gifted. Bonds: Attractive, Military. Occupation: Cartwright

Voice: Can't modulate volume

Attributes [hide]

Bertram Weld, Male Human Cleric 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)13 (+1) 15 (+2)18 (+4)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 90 pp.


Social Check DCs

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