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Charles Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has no hair. He wears crescent spectacles with a black brim.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He is the product a well kept family trust fund and as such has never really known need. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.

Flaws: Ugly, Antagonistic, Fearful. Bonds: Rich, Debt. Occupation: Mayor

Voice: Rolls R's

Attributes [hide]

Charles Staurheim, Male Human Aristocrat 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 12 (+1)10 (+0) 17 (+3)9 (-1)
Skills Intimidation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 600 gp. Amber (150 gp). Chrysoberyl (150 gp). White pearl (150 gp). Jade (150 gp). 1 Minor magic item.


Social Check DCs


Aldous Benson, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He sports a flattop hair cut. His eyes are a pleasant violet.

Personality: He never swears and excessively uses polite adverbs when speaking. He feeds upon the attention of others.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Religious. Occupation: Butcher

Voice: Pronounces O like U

Attributes [hide]

Aldous Benson, Male Human Commoner 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 7
Hit Points 36 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)4 (-3) 16 (+3)13 (+1) 11 (+0)9 (-1)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +5 / 2d6+2, Ranged +0 / 2d6-3, Grapple +2

Possessions: 4000 sp. Golden pearl (140 gp). Violet garnet (1200 gp). Moss agate (6 gp).


Social Check DCs


Percival Harper, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears rags and sports a simple walking cane. His hair, while still mostly auburn, has prominent grey streaks. His blue eyes have a joyful gleam in them most of the time.

Personality: A skeptical and narcissistic man, Percival's first love is himself. His second love is also himself. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born on a small isolated farm. He helped his father out around the business and became quite the natural. He tends to his Engraver job now, and dutifully fulfills any obligations he has.

Motivation: He's repulsed by the PC; and expand his business

Ideals: Impeccable, Extrovert. Flaws: Antagonistic. Bonds: Poor, Nature, Job. Occupation: Engraver

Voice: Speaks through clenched teeth

Attributes [hide]

Percival Harper, Male Human Commoner 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 5 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)9 (-1) 17 (+3)12 (+1)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 800 gp. Rock crystal (20 gp). Moonstone (20 gp). Emerald (1500 gp). Blue quartz (7 gp). 1 Minor magic item.


Social Check DCs


Alex Royston, Male Human [Permalink]

Personal [hide]

Description: He wears yellow painted combat armor at almost all times. He is physically well-built. His silver hair is thinning but still full. He has several tiny topaz earrings on each ear.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. The war was a terrible time for him, and Alex does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He comes from a rich northern family. When Alex reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has built up a small fortune and can afford his own way.

Motivation: He feels the way he acts is they only way to get by in the world; and he loathes his own lifestyle

Ideals: Impeccable. Flaws: Depressed. Bonds: Rich, Military. Occupation: Locksmith

Voice: Hard of hearing, loud

Attributes [hide]

Alex Royston, Male Human Monk 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)14 (+2) 11 (+0)13 (+1)
Skills Acrobatics +4, History +4
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp.


Social Check DCs


Tim Pickering, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is renowned for his bright brown suits and hats. His red hair is braided into rings. He wears round tiny glasses practically rammed into his face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Tim was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Herbalist. He became a Herbalist soon after.

Motivation: To unite with his brother.

Ideals: Athletic. Flaws: Disease. Bonds: Has a crush, Adventurer, Family, Job. Occupation: Herbalist

Voice: Creaky witch voice

Attributes [hide]

Tim Pickering, Male Human Rogue 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)12 (+1) 16 (+3)14 (+2)
Skills Arcana +3, Nature +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Rhodochrosite (14 gp). Red-brown spinel (110 gp).


Social Check DCs

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