Don Emsworth, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fitting clothing which further accentuates his frame. His white hair is braided into rings. His eyes are a pleasant violet.
Personality: He is overprotective of those who hire his services. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.
Motivation: He feels the way he acts is they only way to get by in the world; and he wants to meet his childhood hero
Ideals: Optimist, Gifted, Impeccable. Bonds: Attractive, Guardian, Adventurer. Occupation: Shoemaker
Voice: Timid voice
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 15000 cp.
Lewis Garfield, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a weathered and beat up set of banded mail beneath an oversized blue coat. His black hair has been sun bleached extensively. He tend to wears goggles to shield his eyes.
Personality: Aggressive, abrasive, and angry, Lewis embodies much of what other species detest in the Humans. He enjoys reading and quiet.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now mingles about in high society.
Motivation: He is greedy; and he uses money and sex appeal to get what he needs
Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Attractive. Occupation: Scribe
Voice: Can't modulate volume
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 57 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 17 (+3) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Auran, Sylvan
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: Onyx (50 gp). 1 Minor magic item.
Gomory Marleigh, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears a simple white robe with blue stripes complete with hood. He has a long chestnut beard with little hanging trinkets. He has a dull look in his amber eyes.
Personality: He is overprotective of those who hire his services. He also is a firm believer in the manly ideal.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His childhood dream was to be a Engraver, but he was a colossal failure. He has never given up on his music dream.
Motivation: To reunite with his old friends; and wants to open a new tavern
Ideals: Artistic. Flaws: Impulsive. Bonds: Guardian, Job, Adventurer. Occupation: Mortician
Voice: pre-pubescent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 10 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 8 (-1) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 700 gp. Tiger eye turquoise (15 gp). Deep blue spinel (400 gp). Lapis lazuli (15 gp).
Trym Garrick, Male Human [Permalink]
Personal [hide]
Description: He wears brown trousers with red and green striped suspenders. He wears various colorful collared shirts. He carries with him a set of lances, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His tied-back hair is black. His face is covered beneath a completely black helmet.
Personality: Abrasive and pushy, he has a hard time making friends. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born in a small village he learned the ways of the warrior from his father. A freak accident while working with his Hunter father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: A deep hatred of brigands; and many brigands want him driven away
Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Enemies. Occupation: Brewer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 8 (-1) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Celestial, Auran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Balimaar Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Navigator. He has relatively light skin and is very physically imposing due to his abundance of muscles. His chestnut hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are blue.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was raised in a desert tribe. Through the years after Balimaar was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Balimaar's father didn't care for him much, and the feeling was mutual. He's also a talented Carter, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Navigator responsibilities is difficult.
Flaws: Antagonistic, Fearful. Bonds: Nature, Job. Occupation: Navigator
Voice: Aggressive tone
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 68 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Aquan
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 700 gp. Silver pearl (70 gp). Sard (40 gp). Red spinel (70 gp). Fire opal (1200 gp). Carnelian (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!
