Don Brownrigg, Male Human [Permalink]
Personal [hide]
Description: This man wears a grey shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His blonde hair is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Don was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Engraver. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To reunite with his old friends; and meet up once more with his childhood friend
Flaws: Insane. Bonds: Rich, Family, Job, Adventurer. Occupation: Engraver
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 8 (-1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2100 sp.
John Marlee, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a red collared shirt and pastel pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. He keeps his long blonde hair kept up in a rat tail. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: A deeply religious man he believes everything happens for a reason. He is obsessed with a lost civilization.
History: John was born with his father's beautiful face. His father was a soldier and died while he was still young. John was left his father's suit of armor and trained in its use and care. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: His religion dominates his actions; and a need for knowledge about a nearby landmark
Bonds: Poor, Attractive, Religious, Adventurer, Military. Occupation: Architect
Voice: Gruff and masculine
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 9 (-1) | 13 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2700 sp.
Gerald Hayley, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear brown clothing when he does not wear armor. He has no hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He is the product a well kept family trust fund and as such has never really known need. He made a point of taking high paying jobs and getting most of it up front. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is greedy; and he is wracked by social anxiety
Flaws: Ugly, Disease, Secretive, Fearful. Bonds: Rich, Adventurer. Occupation: Server
Voice: French accent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 17 (+3) | 14 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Infernal, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 26000 cp.
Godfrey Addington, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He has a large tan mantle and cape that has been intricately interwoven into his white robe. He has golden hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He exudes charisma. He is a tour de force of persuasion. He has all his life been fascinated with dancing.
History: Born in a small village he learned the ways of the warrior from his father. His first spouse was a Marshal, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Marshal they were divorced and he won custody of their daughter. He worked as a Adventurer, and he later adopted a second daughter.
Motivation: He would like to get married and retire; and doesn't want to be a adventurer and was forced into it by his family
Ideals: Artistic, Fighting. Bonds: Attractive, Family, Has a crush. Occupation: Adventurer
Voice: Nasally tone
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 8 (-1) | 8 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
Possessions: 200 gp. A small bag of saffron. (90 gp).
Bernard England, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is dressed in a clean white cloak covering his clean studded leather. He wears a deerstalker hat to hide his balding. His eyes are violet and beady.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Flattery will make him almost putty in your hands.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the north was not economically sound they moved to his current location. He left for the south, certain he would find work there.
Motivation: An old rival family wants him found.
Flaws: Ugly, Disease, Selfish. Bonds: Immigrant. Occupation: Bookbinder
Voice: pre-pubescent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 31 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Giant, Terran
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 500 gp. Alexandrite (1200 gp).
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