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Advanced [show]


Everard Kendall, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears skinny pants and wears a blue and grey robe with the hood down. He wears a broad hat to hide his balding. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: Prone to second guessing himself, he comes off as nervous. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Sold as a small child to a slaver, Everard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk.

Flaws: Ugly, Shy. Bonds: Poor, Adventurer, Mentor. Occupation: Mason

Voice: Prounounces S like Z

Attributes [hide]

Everard Kendall, Male Human Ranger 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 17 (+3)11 (+0) 10 (+0)14 (+2)
Skills History +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 16000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Frederick Denholm, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male likes to wear red tank tops with brown pants. He is tall, broad shouldered and powerfully built. His blonde hair is heavily combed to the right. He tend to wears goggles to shield his eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His mother raised him in a mountain cabin. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He feels kind of lost in life; and balancing his hectic life and new performer responsibilities is difficult

Flaws: Impulsive, Depressed. Bonds: Job, Nature, Adventurer. Occupation: Performer

Voice: Voice breaks

Attributes [hide]

Frederick Denholm, Male Human Fighter 8
Medium (5'11") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 41 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)11 (+0) 18 (+4)18 (+4)
Skills Athletics +5, Nature +3
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +3

Possessions: 400 gp. Malachite (4 gp). Fire opal (1500 gp). Blue star sapphire (1500 gp). Fiery yellow corundum (1500 gp).


Social Check DCs


Justin Middleton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears a top hat to cover his moderate length red hair. He tend to wears goggles to shield his eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He receives visions of the future at random moments

History: Justin lived on a farm with his father, near the main road leading to a nearby town. His parents enrolled him in a Warlock school at a young age so that he could practice his necromantic talents. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a ploughman and was forced into it by his family

Ideals: Persistence, Gifted. Flaws: Ugly. Bonds: Family. Occupation: Ploughman

Voice: French accent

Attributes [hide]

Justin Middleton, Male Human Warlock 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)13 (+1) 14 (+2)14 (+2)
Skills Persuasion +4, Religion +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 100 gp.


Social Check DCs


Rolf Sutton, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with wide-brimmed hat, and he perpetually has his ceremonial dagger ready. His hair is greying and his face has many wrinkles. He wears a mask on his face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is lazy and tries to find solutions quickly.

History: Rolf was born the youngest of three triplets. He found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Marry his brother to traveling adventurers.

Ideals: Fighting, Joker. Flaws: Lazy. Bonds: Family, Adventurer. Occupation: Carter

Voice: Low range voice

Attributes [hide]

Rolf Sutton, Male Human Cleric 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 7 (-2)15 (+2) 17 (+3)9 (-1)
Skills Deception +1, Religion +4
Senses Passive Perception 13
Languages Common, Gnoll, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 2000 cp.


Social Check DCs


Ralf Shipley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing the road beaten gear of a warrior. His white hair is long and unkept. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is lazy and tries to find solutions quickly.

History: Born in the east his family was never financially stable. A few years later when the north was not economically sound they moved to his current location. He ran away from his former home and has been making his living as a Barkeep for the past few years.

Motivation: To be a Stableman again.

Ideals: Fighting. Flaws: Ugly, Lazy. Bonds: Job, Poor, Immigrant. Occupation: Barkeep

Voice: Farmer accent

Attributes [hide]

Ralf Shipley, Male Human Expert 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)13 (+1) 8 (-1)14 (+2)
Skills Nature +3, Survival +1
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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