Charles Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: 6'1" and muscular, this eastern man wears long strands of opal and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his chestnut hair in a flapper bob. His blue eyes lackadaisically let the world flow into them.
Personality: He never swears and excessively uses polite adverbs when speaking. He is able to make almost anything out of random pieces of junk.
History: His mother raised him in a mountain cabin. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to have a good time and be beloved.
Ideals: Athletic, Optimist, Gifted. Bonds: Rich, Nature. Occupation: Weaver
Voice: Raspy
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 57 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan, Celestial, Goblin
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 700 gp. Malachite (9 gp). Rose (50 gp). Freshwater pearl (9 gp).
Kody Stanley, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with small hat. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair is cut jaggedly and amateurishly. He has a dull look in his blue eyes.
Personality: Kody is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Energy wise he seems alert and responsive.
History: Gifted from a young age, Kody studied abroad. His arcane abilities were realized during a raid on his village. He was granted arcane powers by his dying sister.
Motivation: Wants to raise his children well; and he is content
Ideals: Extrovert, Professionalism, Gifted. Bonds: Attractive. Occupation: Stableman
Voice: Old thin voice
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 20 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 800 gp. Fire opal (1200 gp). Red garnet (120 gp). 1 Minor magic item.
John Ainsley, Male Human [Permalink]
Personal [hide]
Description: A 5'1" northern man, he wears light armors faded through time and improper care. His head has been shaved. His brown eyes are passionate and lively.
Personality: He acts crazy and hedonistic. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He comes from a rich northern family. He has chosen to use the inheritance that was left to him frivolously. Due to his spouse's obsession with being a Servant they were divorced and he won custody of their son. He worked as a Laborer, and he later adopted a second son.
Motivation: Doesn't want to be a Laborer and was forced into it by his family; and to unite with his sister
Flaws: Ugly, Hedonist. Bonds: Family, Rich. Occupation: Laborer
Voice: Spits words with contempt
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 2 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 7 (-2) | 17 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 11000 cp. Aquamarine (300 gp). Moss agate (6 gp). Chalcedony (40 gp).
William Marlowe, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a black costume with the symbols of luck on his torso. He wears a wide-brimmed hat to hide his balding. His ears are large.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He misses his home and complains about the freezing weather, even in summer.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He left for the south, certain he would find work there.
Motivation: Money/treasure.
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Immigrant, Rich. Occupation: Bounty Hunter
Voice: Stutters
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 17 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 21000 sp. Bloodstone (70 gp). Smoky quartz (70 gp). Jet (100 gp). Moss agate (5 gp). 1 Minor magic item.
Shane Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Barber, and carries spears. His silver hair is styled in orderly dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To prove his worth to the world; and to unite with his brother
Ideals: Fighting, Logical. Flaws: Impulsive. Bonds: Family, Religious, Nature. Occupation: Barber
Voice: Scratchy, weak
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 32 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 300 gp. 1 Minor magic item.
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