Balimaar Westbrook, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is dressed in a clean grey cloak covering his clean studded leather. He has shaved his head bald. His eyes are a pleasant brown.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ploughman. He now owns his own business.
Motivation: To prove his worth to the world; and wants to open a new tavern
Ideals: Optimist. Flaws: Impulsive, Disease. Bonds: Poor, Job. Occupation: Ploughman
Voice: Low and grunting
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 10 (+0) | 11 (+0) | 7 (-2) | 4 (-3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 3100 sp.
Manfred Blakely, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is wearing the road beaten gear of a warrior and is in decent physical shape. His red hair is greying along the sides and has receded to reveal a widow's peak. He wears crescent spectacles with a black brim.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born at the edge of vast forest. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.
Motivation: He is not mentally stable, and does not behave rationally; and he desires power and/or immortality
Ideals: Fighting. Flaws: Disease, Forgetful, Insane. Bonds: Nature, Adventurer. Occupation: Painter
Voice: Dutch accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 15 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 5 (-3) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 gp. An abacus with copper, silver and gold markers (130 gp). 1 Minor magic item.
Manfred Alton, Male Human [Permalink]
Personal [hide]
Description: Standing 5'8", this man typically wears white cloth garments or leather armor. His black hair is unkempt and raggedy. His brown eyes dart from person to person.
Personality: Prone to second guessing himself, he comes off as nervous. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gypsy cursed him at a young age, leading to his ugly appearance. He now travels the world, in search of power and loot.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Gifted. Flaws: Ugly, Shy, Fearful. Bonds: Poor. Occupation: Banker
Voice: Booming voice
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 33 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 19 (+4) | 9 (-1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: Hematite (9 gp). Red-brown spinel (50 gp). 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.
Roger Bentley, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a weathered and beat up set of banded mail beneath an oversized pastel coat. His blonde hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: The child of northern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. Due to his spouse's obsession with being a Miller they were divorced and he won custody of their daughter. He worked as a Shepherd, and he later adopted a second daughter.
Motivation: Marry his sister to traveling adventurers; and doesn't want to be a shepherd and was forced into it by his family
Ideals: Artistic. Flaws: Mundane. Bonds: Family, Immigrant. Occupation: Shepherd
Voice: Old thin voice
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 42 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Draconic, Goblin
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +3
Possessions: 700 gp.
Guy Ainsley, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He wears a small hat to cover his moderate length chestnut hair. His amber eyes are passionate and lively.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He got into the Herbalist business at a young age. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is content; and wants to open a new tavern
Flaws: Fearful, Mundane. Bonds: Attractive, Job. Occupation: Herbalist
Voice: Scratchy, weak
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 8 (-1) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
