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Advanced [show]


Charles Melancon, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He likes to wear ponchos typically of a light black in addition to tight pants. He has a blonde handlebar mustache and slicked back blonde hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to protect his home

Ideals: Gifted, Fighting. Flaws: Impulsive. Bonds: Attractive, Guardian, Immigrant. Occupation: Navigator

Voice: Switch between two voices

Attributes [hide]

Charles Melancon, Male Human Expert 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)11 (+0) 13 (+1)12 (+1)
Skills Medicine +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 800 gp.


Social Check DCs


Trym Elton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has moderate length brown hair. He tend to wears goggles to shield his eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Trym was raised in a hard working conservative environment. His mother had invested heavily in several trade routes and wanted him to inherit them. He ran away from his former home and has been making his living as a Butcher for the past few years.

Motivation: Expand his business; and he doesn't get along with people that don't share his tastes

Ideals: Justice, Impeccable. Flaws: Depressed. Bonds: Job, Rich. Occupation: Butcher

Voice: Dark and ominous

Attributes [hide]

Trym Elton, Male Human Wizard 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)12 (+1) 11 (+0)15 (+2)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp. Red spinel (40 gp). Violet garnet (200 gp). Red garnet (40 gp).


Social Check DCs


Gerald Melancon, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and he perpetually has his spear ready. His chestnut hair, when down, is lengthy. He has gleaming, smiling gray eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born on a small isolated farm. Gerald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has passion for adventuring and risk

Ideals: Fighting. Flaws: Shy, Secretive. Bonds: Nature, Adventurer. Occupation: Bowyer

Voice: Creaky witch voice

Attributes [hide]

Gerald Melancon, Male Human Adept 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)13 (+1) 12 (+1)11 (+0)
Skills Intimidation +2, Religion +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 200 gp. Fiery yellow corundum (600 gp). Tiger eye turquoise (5 gp). White opal (600 gp). 1 Minor magic item.


Social Check DCs


Lance Hampton, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a blue suit, green shirt, and black tie. He is physically well-built. His auburn hair is smooth and relatively long. His violet eyes are passionate and lively.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is afraid of women and trembles around them

History: He was born several months after his father was called into army service. His family was turned out during the war. He and his family wandered west to less war torn lands. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Someone believes him a fraud; and he wants nothing more than to rejoin the army

Flaws: Antagonistic, Shy, PTSD. Bonds: Military, Enemies. Occupation: Carpenter

Voice: Whispers

Attributes [hide]

Lance Hampton, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)17 (+3) 10 (+0)9 (-1)
Skills Acrobatics +2, Persuasion +1
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. Brass mug with jade inlays (300 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp). Fire opal pendant on a fine gold chain (400 gp). 1 Half-Plate.


Social Check DCs


Ernest Copeland, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has moderate length black hair. He wears large thick round spectacles.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a logical person and will generally grow upset if things defy logic and science.

History: He got into the Masseuse business at a young age. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has worked as a Masseuse like his mother before him.

Motivation: To share knowledge with the world; and to get a good night's sleep

Ideals: Logical. Flaws: Insomniac, Insane. Bonds: Poor, Job. Occupation: Masseuse

Voice: Puts emphasis on the wrong words

Attributes [hide]

Ernest Copeland, Male Human Paladin 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 7 (-2)15 (+2) 8 (-1)15 (+2)
Skills Performance +4, Survival +1
Senses Passive Perception 9
Languages Common, Druidic, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1600 sp.


Social Check DCs

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