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NPC Generator

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Advanced [show]


Thomas Branson, Male Human [Permalink]

Personal [hide]

Description: He wears a white cloak and cross-gartered black stockings. He carries with him a set of rapiers, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His hair is silver and curly. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a big fan of imagination and believes people should spend more time reading and writing.

History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants to meet his childhood hero

Ideals: Fighting, Logical. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Miller

Voice: Whispers

Attributes [hide]

Thomas Branson, Male Human Ranger 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)13 (+1) 13 (+1)12 (+1)
Skills Intimidation +3, Stealth +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 11000 cp. Freshwater pearl (11 gp). Black pearl (600 gp).


Social Check DCs


Trym Brandon, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is renowned for his bright black suits and hats. He has red hair. He wears crescent spectacles with a black brim.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Animals are drawn to him, and he is able to talk to them.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Joker, Gifted, Artistic, Athletic, Fighting. Flaws: Ugly. Occupation: Fletcher

Voice: Tuts and clicks tongue

Attributes [hide]

Trym Brandon, Male Human Monk 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)7 (-2) 11 (+0)17 (+3)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 90 pp.


Social Check DCs


Adelard Stansfield, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His long blonde hair reaches down to his waist. He has a dull look in his hazel eyes.

Personality: Adelard wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... Adelard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Adelard took refuge in the ruined castle and found the beat up lance and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Money/treasure.

Ideals: Entrepeneur, Disciplined. Flaws: Hedonist. Bonds: Religious, Nature. Occupation: Carpenter

Voice: Pronounces difficult words wrong

Attributes [hide]

Adelard Stansfield, Male Human Aristocrat 7
Medium (6'1") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 56 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)15 (+2) 13 (+1)16 (+3)
Skills Deception +6, Perception +4
Senses Passive Perception 14
Languages Common, Sylvan, Aquan
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Langdon, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a lot of dark rich colors, with gold accents. He wears his hair in dreadlocks. He is very pretty but has cold, dead eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: A powerful wizard made him what he is. As a young adult he joined a group advocating for an improvement in Human conditions. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Racist. Bonds: Attractive, Mentor. Occupation: Courier

Voice: Forgets to breathe while speaking

Attributes [hide]

Gomory Langdon, Male Human Cleric 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)13 (+1) 15 (+2)15 (+2)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 600 gp. Freshwater pearl (8 gp). Hematite (8 gp). Tiger eye turquoise (8 gp).


Social Check DCs


Charles Rutherford, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears silk and lounges about seductively. His chestnut hair is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is calm most of the time but flees social interaction. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His parents moved while he was still in utero so he is the first generation to be born here. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the south, certain he would find work there.

Motivation: To get a good night's sleep; and someone believes him a fraud

Ideals: Joker. Flaws: Insomniac, Shy. Bonds: Attractive, Immigrant. Occupation: Body Guard

Voice: Soothing and warm

Attributes [hide]

Charles Rutherford, Male Human Cleric 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 18 (+4)12 (+1) 14 (+2)7 (-2)
Skills Deception +1, Insight +5
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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