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Advanced [show]


Gerard Colton, Male Human [Permalink]

Personal [hide]

Description: He wears dull pastel sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hand crossbow, just in case. He has a slight overbite and is overall scrawny. With a patchy chestnut beard and wild chestnut hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born several months after his father was called into army service. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gerard took refuge in the old dungeon and found the beat up hand crossbow and armor he uses now. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Disciplined, Fighting. Bonds: Attractive, Nature, Military. Occupation: Doctor

Voice: Shortens vowels

Attributes [hide]

Gerard Colton, Male Human Wizard 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)13 (+1) 11 (+0)15 (+2)
Skills Insight +2, Performance +4
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 14000 cp.


Social Check DCs


Nicholas Nibley, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'0" and wears a brown costume with the symbols of the four houses of cards on his torso. His left leg appears badly burned and disfigured. His long golden hair is drawn into a two foot long braid. He has a tattooed face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is an amazing painter.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Philantrophist, Gifted, Logical. Flaws: Insane. Occupation: Scribe

Voice: Low and grunting

Attributes [hide]

Nicholas Nibley, Male Human Barbarian 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 34 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)17 (+3) 7 (-2)14 (+2)
Skills Animal Handling +0, Medicine +0
Senses Passive Perception 8
Languages Common, Elven, Dwarven, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2400 sp.


Social Check DCs


Wymar Windsor, Male Human [Permalink]

Personal [hide]

Description: 5'9" and muscular, this southern man is well dressed, but even with his fine clothing he looks run-down. He has a golden handlebar mustache and slicked back golden hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised in a white middle class family as the only child. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and he is terrified, and will act out of fear

Ideals: Athletic, Joker. Flaws: Mundane, Fearful. Bonds: Immigrant. Occupation: Dilettante

Voice: Pronounces O like U

Attributes [hide]

Wymar Windsor, Male Human Monk 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)12 (+1) 15 (+2)15 (+2)
Skills Athletics +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp. 1 Alchemist’s fire. 4 Tanglefoot bags.


Social Check DCs


Nicholas Hackney, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is typically in his Scribe uniform. His red hair has been sun bleached extensively. His gray eyes peer out from beneath his top green hat.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Through the years after Nicholas was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Nicholas's father didn't care for him much, and the feeling was mutual. He has set out to sabotage the competition.

Motivation: Expand his business; and sabotage a competitor

Ideals: Logical. Flaws: Disease, Antagonistic. Bonds: Job, Military. Occupation: Scribe

Voice: French accent

Attributes [hide]

Nicholas Hackney, Male Human Cleric 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)13 (+1) 18 (+4)14 (+2)
Skills Persuasion +5, Survival +7
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15533200000

Possessions: 900 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).


Social Check DCs


Adam Carlisle, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He is dressed in earthy colors with a green and grey handkerchief worn on his left side, and his gloved hand is found clutching a rapier. He has black hair. He wears large thick round spectacles.

Personality: Cocky and sure of himself, he believes he is the best Layabout born in the past three hundred years. He also is a firm believer in the manly ideal.

History: He was born in the west, but his parents moved at a very young age to the east. Like his mother and his sister before him, after school he went straight into learning to become a Layabout. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Expand his business; and to prove his worth to the world

Flaws: Impulsive. Bonds: Job, Immigrant, Adventurer. Occupation: Layabout

Voice: Hard of hearing, loud

Attributes [hide]

Adam Carlisle, Male Human Bard 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)16 (+3) 17 (+3)15 (+2)
Skills Arcana +5, History +5
Senses Passive Perception 13
Languages Common, Draconic, Auran, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: Red spinel (70 gp). 1 Minor magic item.


Social Check DCs

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