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NPC Generator

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Advanced [show]


Everard Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and grey workpants. His shirt is blue, and he wears a heavy grey leather apron most of the time. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He keeps his brown hair in a flapper bob. He wears round tiny glasses practically rammed into his face.

Personality: Calm and collected, he is a well trained Engraver. He receives visions of the future at random moments

History: Sold as a small child to a slaver, Everard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He feels kind of lost in life; and expand his business

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Job, Mentor. Occupation: Engraver

Voice: Boston accent

Attributes [hide]

Everard Marlee, Male Human Rogue 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)11 (+0) 15 (+2)17 (+3)
Skills Medicine +5, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Solomon Morton, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His fair skin shows little sign of his aristocratic breeding.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He is the product a well kept family trust fund and as such has never really known need. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Ideals: Joker. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Spice Merchant

Voice: Scandinavian accent

Attributes [hide]

Solomon Morton, Male Human Fighter 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 17 (+3)13 (+1) 9 (-1)9 (-1)
Skills Athletics +3, Medicine +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +2

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Chad Lancaster, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears dull tan sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed trident, just in case. He has a long blonde beard with little hanging trinkets. He has a tattooed face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He receives visions of the future at random moments

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Seamstress father left him crippled. He was always very intelligent and has formed a secret society of specialists.

Motivation: He's attracted to the PC.

Ideals: Athletic, Gifted. Flaws: Disease, Secretive. Bonds: Immigrant. Occupation: Jeweler

Voice: Smooth and feminine

Attributes [hide]

Chad Lancaster, Male Human Bard 7
Medium (6'2") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 28 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)13 (+1) 15 (+2)6 (-2)
Skills Insight +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Clayton, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears many layers of old clothing at all times. His clothes are grease stained in places. His blonde hair is kept up in a ponytail inside a Stetson hat. He is baby faced.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born in the east. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He left for the east, certain he would find work there.

Motivation: He'd like to take his coworkers down a peg; and a need for knowledge about a nearby landmark

Ideals: Joker. Flaws: Ugly, Shy, PTSD. Bonds: Poor, Immigrant. Occupation: Spy

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Randal Clayton, Male Human Sorcerer 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 12 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)14 (+2) 14 (+2)10 (+0)
Skills Insight +5, Religion +5
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366400

Possessions: 60 pp. Brown-green garnet (60 gp). Alexandrite (1600 gp). Malachite (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hugh Warwick, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he sports red clothing, slightly heavier than average wear. He has a silver handlebar mustache and slicked back silver hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Overbrimming with self-confidence, Hugh isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was raised in a white middle class family as the only child. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has been saving his money to try and buy his brother's freedom.

Motivation: To share knowledge with the world; and wants to raise his children well

Ideals: Impeccable, Logical. Flaws: Mundane. Bonds: Family, Debt. Occupation: Tailor

Voice: Speaks through clenched teeth

Attributes [hide]

Hugh Warwick, Male Human Warrior 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)15 (+2) 13 (+1)11 (+0)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Sylvan, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. Hematite (10 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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