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NPC Generator

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Advanced [show]


Gomory Harlan, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a tan tunic with green highlights, and long tan pants that bunch up around his shoes. He has moderate length red hair. He wears round tiny glasses practically rammed into his face.

Personality: He will rave to anyone who will listen. He has all his life been fascinated with painting.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. In his 11th year, his parents were killed by a orcs raid, leaving Gomory alone in the world. After a stint in an orphanage, he was adopted. He tends to his Locksmith job now, and dutifully fulfills any obligations he has.

Motivation: To clean up the streets; and several ex partners dislike his way of doing things and want revenge

Ideals: Artistic. Flaws: Insane. Bonds: Enemies, Job, Guardian. Occupation: Locksmith

Voice: Breathy voice

Attributes [hide]

Gomory Harlan, Male Human Adept 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)12 (+1) 14 (+2)12 (+1)
Skills Animal Handling +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 60 pp. 1 Half-Plate. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Anselm Leighton, Male Human [Permalink]

Personal [hide]

Description: A 6'6" eastern man, he is constantly adorned with expensive silk clothing, often dyed in bright violet and red, and wears rings and necklaces with large, colorful gems. His red hair is lengthy and is close to two feet long. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his 17th year, his parents were killed by a dire rats raid, leaving Anselm alone in the world. After a stint in an orphanage, he was adopted. By chance he met his sister recently and the two have been together since.

Motivation: He has a crush on the local Beggar.

Flaws: Ugly, Antagonistic. Bonds: Rich, Has a crush, Enemies, Family. Occupation: Dilettante

Voice: Speaks with a cold

Attributes [hide]

Anselm Leighton, Male Human Wizard 9
Medium (6'6") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 51 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)16 (+3) 15 (+2)11 (+0)
Skills History +6, Nature +6
Senses Passive Perception 12
Languages Common, Gnoll, Dwarven, Draconic
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144443210

Possessions: 4000 sp.


Social Check DCs


Simon Payton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His silver hair is thinning but still full. He has gleaming, smiling amber eyes.

Personality: He can speak with the recently deceased. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Simon took refuge in the ruined castle and found the beat up axe and armor he uses now. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Gifted, Justice, Persistence, Impeccable. Bonds: Nature. Occupation: Banker

Voice: Raspy

Attributes [hide]

Simon Payton, Male Human Druid 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 12 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 6 (-2)17 (+3) 12 (+1)11 (+0)
Skills Arcana +5
Senses Passive Perception 11
Languages Common, Terran, Halfling, Auran
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 6000 cp. 1 Minor magic item.


Social Check DCs


Trey Thorpe, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has black hair. He has a tattooed face.

Personality: He is irascible and easily irritated. He has a small toy that he constantly fidgets with.

History: He was born the only child of a wealthy merchant. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.

Motivation: He's repulsed by the PC; and retire the richest man in the north

Ideals: Fighting, Athletic, Entrepeneur. Flaws: Antagonistic, Addict. Bonds: Attractive. Occupation: Laborer

Voice: Irish accent

Attributes [hide]

Trey Thorpe, Male Human Monk 7
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 33 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)12 (+1) 11 (+0)12 (+1)
Skills Arcana +4, Stealth +2
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1

Possessions: Red-brown spinel (60 gp). Golden yellow topaz (1200 gp). White pearl (60 gp). Amethyst (60 gp).


Social Check DCs


Arnold Payton, Male Human [Permalink]

Personal [hide]

Description: He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a trident, but if one is not available he will default to his morningstar. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair is greying along the sides and has receded to reveal a widow's peak. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is calm most of the time but flees social interaction. He is a ruthless business man, a trait he acquired from his father.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered music. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north; and to be a spy again

Ideals: Entrepeneur, Artistic. Flaws: Shy. Bonds: Attractive. Occupation: Adventurer

Voice: Italian accent

Attributes [hide]

Arnold Payton, Male Human Commoner 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 29 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)13 (+1) 13 (+1)14 (+2)
Skills Insight +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: Just what you see.


Social Check DCs

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