Geoffrey Everly, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'2" and dresses in brown turtlenecks beneath a grey coat with white slacks. His hair is always cut to a buzz. His eyes are a pleasant gray.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He would rather hide behind his crafts than deal with other people.
History: He served in the navy to pay for his family's outstanding loans. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has passion for adventuring and risk; and he wants nothing more than to rejoin the army
Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Military, Adventurer. Occupation: Guard
Voice: Smooth and feminine
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 16 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan, Orc, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Roger Quinton, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His brown hair has been sun bleached extensively. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He never wears the same outfit twice, unless he absolutely has to.
History: From birth he was tutored by a cruel and relentless mentor. He was an athlete and attended two major summer competitions. He never won. He has never given up on his music dream.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic, Artistic. Bonds: Attractive, Mentor. Occupation: Spy
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 17 (+3) | 9 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 sp.
Hunter Pickering, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and tan workpants. His shirt is violet, and he wears a heavy tan leather apron most of the time. He has a moderate pudge and is not very fit. He keeps his golden hair in a flapper bob. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: A skeptical and narcissistic man, Hunter's first love is himself. His second love is also himself. As long as the job gets done he does not care how it got done.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Hunter was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and someone believes him a fraud
Ideals: Impeccable, Professionalism. Flaws: Ugly. Bonds: Rich, Enemies. Occupation: Architect
Voice: Low and grunting
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 25 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Auran, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 |
Possessions: 6000 sp. Malachite (16 gp). Golden yellow topaz (1400 gp). 1 Minor magic item. 1 Minor magic item.
Conrad Cooper, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He usually wears his black robe and has his scythe always slung over his shoulder. He sports a flattop hair cut. He wears a mask on his face.
Personality: He speaks before he thinks and is too direct. He is a great chef.
History: He was born on a small isolated farm. Brilliant and gifted he never wanted to apply himself. He's since become an addict/alcoholic.
Motivation: Further expansion of business; and expand his business
Ideals: Gifted. Flaws: Impulsive, Addict. Bonds: Nature, Job. Occupation: Ploughman
Voice: American accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 5 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 6 (-2) | 11 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 2000 sp.
Everard Axton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a fancy black suit. His black hair is kept up in a ponytail inside a deerstalker hat. His eyes are violet.
Personality: His tongue was cut out and he uses sign language. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He got into the Marshal business at a young age. He worked as a nervous Marshal and found it very stressful. He now owns his own business.
Motivation: Doesn't want to be a Marshal and was forced into it by his family; and he's looking for his big break
Flaws: Disease. Bonds: Attractive, Family, Job, Adventurer. Occupation: Marshal
Voice: Posh accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 20000 cp.
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