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NPC Generator

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Advanced [show]


William Rutherford, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. His black hair is still thick. His eyes are violet and beady.

Personality: He has a massive crush on the younger sibling of the Barber who has hired him part-time. He is afraid of women and trembles around them

History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. William took refuge in the ruined castle and found the beat up rapier and armor he uses now. He has gone from town to town working and never settling down anywhere, but has fallen for a local Painter. He hasn't told them the truth, but wants to settle down with them.

Motivation: He wants to get laid; and he feels kind of lost in life

Flaws: Ugly, Shy, Depressed. Bonds: Has a crush, Nature. Occupation: Barber

Voice: Rhymes sentences (sorry)

Attributes [hide]

William Rutherford, Male Human Aristocrat 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)9 (-1) 9 (-1)14 (+2)
Skills Sleight of Hand +5, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp. 1 Good lock. 1 Disguise kit. 1 Spyglass. 1 Hourglass.


Social Check DCs


Gerard Marley, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His auburn hair and beard is wavy and long. He wears crescent spectacles with a black brim.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Sold as a small child to a brothel owner, Gerard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now travels the world, in search of power and loot.

Motivation: Doesn't want to be a Adventurer and was forced into it by his family; and to reunite with his absent father

Ideals: Impeccable, Entrepeneur. Bonds: Mentor, Adventurer, Family. Occupation: Adventurer

Voice: Hollow voice

Attributes [hide]

Gerard Marley, Male Human Wizard 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 28 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)13 (+1) 12 (+1)13 (+1)
Skills Athletics +5, Perception +4
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Hayley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a brown vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his brown boots flare out at the collars. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Lance is combative with any and all who dare try his patience in the slightest.

History: He served in the navy to pay for his family's outstanding loans. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To find somewhere to settle down; and he is content

Ideals: Optimist, Justice, Gifted. Flaws: Mundane. Bonds: Military. Occupation: Server

Voice: Speaks with squeezed throat

Attributes [hide]

Lance Hayley, Male Human Adept 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 10 (+0)12 (+1) 11 (+0)9 (-1)
Skills Nature +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 2900 sp.


Social Check DCs


Drogo Fidget, Male Human [Permalink]

Personal [hide]

Description: He likes to wear white tank tops with brown pants. His golden hair is greying along the sides and has receded to reveal a widow's peak. He has violet eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He got into the Bookbinder business at a young age. After coming to the age of reason, Drogo took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Impeccable, Justice, Gifted. Flaws: Depressed. Bonds: Job. Occupation: Bookbinder

Voice: Russian accent

Attributes [hide]

Drogo Fidget, Male Human Druid 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)17 (+3) 9 (-1)12 (+1)
Skills Medicine +1, Nature +5
Senses Passive Perception 9
Languages Common, Elven, Draconic, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp). 1 Masterwork manacles.


Social Check DCs


Alexandre Bradshaw, Male Human [Permalink]

Personal [hide]

Description: This western man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His clothes are grease stained in places. He has shaved his head bald. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is almost excessively polite to everyone, even when angry. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a poor family in the city he treasured whatever gifts he got. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break.

Flaws: Shy. Bonds: Adventurer, Poor, Immigrant, Attractive. Occupation: Bricklayer

Voice: Whispers

Attributes [hide]

Alexandre Bradshaw, Male Human Monk 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)12 (+1) 12 (+1)13 (+1)
Skills Perception +3, Stealth +5
Senses Passive Perception 15
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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