Rolf Lincoln, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he sports brown clothing, slightly heavier than average wear. His white hair is cut short with large spiked bangs in the front. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: His tongue was cut out and he uses sign language. He takes great joy in being the best Assassin in town.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to open a new tavern; and he is compelled to act according to his religious beliefs
Flaws: Ugly, Disease. Bonds: Poor, Job, Religious. Occupation: Assassin
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 29 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Goblin, Elven, Aquan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 19000 cp. 1 Half-Plate. 1 Masterwork Light steel shield. 1 Darkwood Buckler.
Thomas Kensley, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears a faded coat and loose pants complete with broad hat. Beneath his clothing is a huge mess of scar tissue. His white hair is drawn into a tight pony tail with a skull scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Thomas was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thomas fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To unite with his brother; and wants to raise his children well
Ideals: Fighting. Flaws: Antagonistic. Bonds: Slave, Family, Religious. Occupation: Soapmaker
Voice: Uses sign language
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 52 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 17 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Goblin, Ignan, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 800 gp. Rock crystal (80 gp). Blue sapphire (400 gp).
Hugh Warwick, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He has no hair. His eyes are amber and he is always smoking a pipe.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He hasn't been sleeping well lately.
Motivation: To unite with his sister.
Ideals: Gifted. Flaws: Ugly, Insomniac, Fearful. Bonds: Poor, Family. Occupation: Dyer
Voice: Aggressive tone
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 8 (-1) | 17 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Elven, Druidic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 500 gp. Alexandrite (1100 gp). Alexandrite (1100 gp). Violet garnet (1100 gp). 1 Minor magic item.
Nicholas Acton, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'9". He wears bulky pastel painted plate armor. He has wavy brown hair. His amber eyes are slightly larger than normal.
Personality: Nicholas wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... He would rather hide behind his crafts than deal with other people.
History: Nicholas lived on a farm with his father, near the main road leading to a nearby town. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To unite with his sister; and he's looking for his big break
Ideals: Disciplined, Artistic. Flaws: Shy. Bonds: Family, Adventurer. Occupation: Banker
Voice: Old Prospector
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 16 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll, Terran, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Gunter Paxton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: Gunter wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... He cannot resist a sob story and will often dote over anyone who has one.
History: He was born several months after his mother was called into army service. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army; and an old rival family wants him found
Ideals: Disciplined, Philantrophist. Bonds: Poor, Military, Nature. Occupation: Roofer
Voice: Pirate accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 19 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 17 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Undercommon, Ignan, Terran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Lapis lazuli (9 gp). Rock crystal (20 gp).
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