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NPC Generator

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Advanced [show]


Conrad Hailey, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His white hair is still thick. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He feeds upon the attention of others.

History: Conrad was born the youngest of three triplets. He has had some formal writing training, and achieved minor success. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To unite with his sister; and find a way to reverse the transformation of his sister

Ideals: Optimist, Artistic. Bonds: Poor, Attractive, Family. Occupation: Gardener

Voice: Mousy voice

Attributes [hide]

Conrad Hailey, Male Human Cleric 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)10 (+0) 9 (-1)18 (+4)
Skills Deception +6, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Simon Clare, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a simple burlap shirt and baggy pants. He conceals his sickle with his veritable burlap sack of a shirt. His hair is always cut to a buzz. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is almost excessively polite to everyone, even when angry. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Simon took refuge in the large cave and found the beat up sickle and armor he uses now. He hasn't been sleeping well lately.

Motivation: He is greedy; and money/treasure

Flaws: Shy, Insomniac. Bonds: Immigrant, Rich, Nature. Occupation: Fisher

Voice: Farmer accent

Attributes [hide]

Simon Clare, Male Human Rogue 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 19 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)8 (-1) 14 (+2)10 (+0)
Skills Acrobatics +5, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Raymond Darby, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He tends to wear a large grey jacket. Beneath his clothing is a huge mess of scar tissue. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His otherwise smooth face is marked with small tiny scars.

Personality: Prone to second guessing himself, he comes off as nervous. He uses divination through singing.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was a mechanic, and taught him how to fix just about anything. He has built up a small fortune and can afford his own way.

Motivation: To reunite with his absent father; and find a way to reverse the transformation of his sister

Ideals: Gifted, Persistence. Flaws: Shy. Bonds: Slave, Rich, Family. Occupation: Gardener

Voice: American accent

Attributes [hide]

Raymond Darby, Male Human Commoner 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)9 (-1) 9 (-1)14 (+2)
Skills Persuasion +4, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 19000 cp. Jasper (40 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gilbert Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is constantly adorned with expensive silk clothing, often dyed in bright tan and violet, and wears rings and necklaces with large, colorful gems. His brown hair is braided into rings. His ears are large.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He also hits on men, regardless of circumstances.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gifted student he started as a Spice Merchant, but he got bored and became a Slave Trader. He left for the west, certain he would find work there.

Motivation: He is unsatisfied with his job; and he's in love

Flaws: Ugly. Bonds: Rich, Enemies, Has a crush, Job, Immigrant. Occupation: Slave Trader

Voice: Aggressive tone

Attributes [hide]

Gilbert Cholmondeley, Male Human Commoner 8
Medium (6'2") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 32 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 12 (+1)9 (-1) 12 (+1)12 (+1)
Skills Arcana +2, Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d10-2, Ranged +4 / 2d10+1, Grapple +1

Possessions: 90 pp. Alexandrite (600 gp). Jet (110 gp). Chalcedony (40 gp). Zircon (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Gracey, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a weathered and beat up set of banded mail beneath an oversized white coat. He keeps his brown hair in a pixie cut. His fierce hazel eyes like to dwell on things.

Personality: Manfred hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: When he was but 8 years old his parents immigrated from the west. Manfred was born on a far western forest where he grew up under the tutelage of his mother, an expert Bounty Hunter. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero.

Ideals: Artistic. Flaws: Ugly. Bonds: Adventurer, Immigrant. Occupation: Bounty Hunter

Voice: Spanish accent

Attributes [hide]

Manfred Gracey, Male Human Cleric 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 7 (-2)15 (+2) 9 (-1)10 (+0)
Skills Religion +4, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Infernal, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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