Norman Colby, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a slight overbite and is overall scrawny. He wears his white hair up. He has several tiny opal earrings on each ear.
Personality: He is very quiet and rarely speaks above a whisper. He also hits on women, regardless of circumstances.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has built up a small fortune and can afford his own way.
Motivation: Wants a kiss; and he has money and likes to spend it
Flaws: Shy. Bonds: Rich, Has a crush, Religious, Enemies. Occupation: Laborer
Voice: Jittery and nervous
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 49 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 1100 gp. Deep blue spinel (300 gp). Golden yellow topaz (300 gp). Black pearl (300 gp). Tiger eye turquoise (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jocelyn Tatum, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'2". He very much looks the part of a Barkeep. His golden hair is lengthy and is close to two feet long. His green eyes peer out from beneath his feathered black hat.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born on a small isolated farm. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He then took over the family business and is one of the better Barkeep for hire.
Motivation: Further expansion of business; and expand his business
Ideals: Passionate, Gifted, Fighting. Bonds: Job, Nature. Occupation: Barkeep
Voice: Switch between two voices
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 43 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Bertram Brownrigg, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears suspenders and black workpants. His shirt is tan, and he wears a heavy black leather apron most of the time. He keeps his white hair in a flapper bob. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His childhood dream was to be a Actor, but he was a colossal failure. He ran away from his former home and has been making his living as a Spice Merchant for the past few years.
Motivation: To unite with his brother; and to reunite with his absent father
Ideals: Philantrophist. Bonds: Attractive, Slave, Job, Family. Occupation: Spice Merchant
Voice: Irish accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 13 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 6 (-2) | 15 (+2) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Draconic, Orc
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 400 gp. Sard (20 gp). Jet (70 gp). Black pearl (1000 gp). Moss agate (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lance Clayton, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat, and carries bastard swords. His brown hair is kept up in a ponytail inside a small hat. This amber eyed westerner is not easily forgotten.
Personality: He is almost excessively polite to everyone, even when angry. Animals are drawn to him, and he is able to talk to them.
History: When he was but 4 years old his parents immigrated from the west. He went to a religious school and was inspired by the priests there in charitable deeds. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is compelled to act according to his religious beliefs
Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Immigrant, Religious. Occupation: Marshal
Voice: Sleepy voice
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 8 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 9 (-1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 |
Possessions: Just what you see.
Diggory Landon, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. This hazel eyed southerner is not easily forgotten.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born in the south, but his parents moved at a very young age to the east. A few years later when the east was not economically sound they moved to his current location. During his travels, Diggory and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Diggory discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Diggory fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Fighting, Athletic. Flaws: Disease. Bonds: Adventurer, Immigrant. Occupation: Farmer
Voice: Excited and jittery
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 65 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 90 pp.
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