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Advanced [show]


Dustin Marston, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears clothing that is held on in multiple layers but all of it is in poor condition. His skin is also unnaturally pale. His black hair is unkempt and raggedy. He wears a mask on his face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does not believe in violence as a means to an end. He is a dedicated Roofer but believes his peers are too gung-ho.

History: His parents moved while he was still in utero so he is the first generation to be born here. Dustin was born on a far western plains where he grew up under the tutelage of his mother, an expert Roofer. He moves from town to town, unable to find a place to settle.

Motivation: He feels threatened by others; and to get a good night's sleep

Ideals: Passionate, Pacifist. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Roofer

Voice: Rolls R's

Attributes [hide]

Dustin Marston, Male Human Adept 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)9 (-1) 7 (-2)15 (+2)
Skills Acrobatics +4, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 600 gp. Carnelian (80 gp). Jade (70 gp). Brown-green garnet (70 gp). Emerald (1200 gp). 1 Minor magic item.


Social Check DCs


Trym Barney, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears a broad hat to cover his moderate length blonde hair. He wears crescent spectacles with a black brim.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He misses his home and complains about the freezing weather, even in summer.

History: Gifted from a young age, Trym studied abroad. Through the years after Trym was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Trym's mother didn't care for him much, and the feeling was mutual. He was granted psionic powers by his dying sister.

Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Job, Immigrant. Occupation: Glassblower

Voice: Pirate accent

Attributes [hide]

Trym Barney, Male Human Warlock 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 11 (+0)6 (-2) 12 (+1)8 (-1)
Skills Persuasion +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 46000 sp. A pair of silk slippers encrusted with tiny pearls. (100 gp). Brass mug with jade inlays (100 gp).


Social Check DCs


Gerald Denholm, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His blonde hair is cut short with large spiked bangs in the front. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He plays an instrument quite well.

History: He was raised in a white middle class family as the only child. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Artistic, Gifted. Flaws: Ugly, Mundane. Bonds: Rich, Job. Occupation: Banker

Voice: Mumbles to self between sentences

Attributes [hide]

Gerald Denholm, Male Human Expert 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)15 (+2) 12 (+1)13 (+1)
Skills Animal Handling +4, Investigation +5
Senses Passive Perception 11
Languages Common, Gnoll, Gnome
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 7000 sp.


Social Check DCs


William Stanford, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a faded coat and loose pants complete with wide-brimmed hat. His whole body is exceptionally muscular. He has no hair. He wears a mask on his face.

Personality: Aggressive, abrasive, and angry, William embodies much of what other species detest in the Humans. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the north, certain he would find work there.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Insane. Bonds: Immigrant. Occupation: Glassblower

Voice: Dutch accent

Attributes [hide]

William Stanford, Male Human Adept 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)12 (+1) 14 (+2)13 (+1)
Skills Intimidation +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 100 gp.


Social Check DCs


Clerebold Thornton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears loose pants and a collared shirt complete with sweater beneath his coat. He wears a Stetson hat to cover his moderate length auburn hair. This amber eyed easterner is not easily forgotten.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not trust anyone and sleeps with one eye open.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Clerebold took refuge in the large cave and found the beat up sai and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Sabotage a competitor; and further expansion of business

Flaws: Insomniac, Antagonistic. Bonds: Nature, Slave, Job. Occupation: Stylist

Voice: Old thin voice

Attributes [hide]

Clerebold Thornton, Male Human Warrior 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 15 (+2)16 (+3) 13 (+1)13 (+1)
Skills Performance +4, Survival +4
Senses Passive Perception 11
Languages Common, Undercommon, Abyssal, Halfling
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 200 gp. Moonstone (20 gp). 1 Silver holy symbol. 1 Masterwork Musical instrument.


Social Check DCs

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