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NPC Generator

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Advanced [show]


Don Willoughby, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears a robe, a symbol of his god around his neck, and a longbow on his belt. His clothes are grease stained in places. His hair is cut close to his head. His green eyes peer out from beneath his wide-brimmed violet hat.

Personality: Confrontational and typically high on some drug or another. He is a logical person and will generally grow upset if things defy logic and science.

History: When he was but 7 years old his parents immigrated from the east. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's since become an addict/alcoholic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Logical. Flaws: Addict. Bonds: Poor, Immigrant. Occupation: Ruler

Voice: Dark and ominous

Attributes [hide]

Don Willoughby, Male Human Warrior 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)13 (+1) 13 (+1)17 (+3)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5

Possessions: 80 pp.


Social Check DCs


Jocelyn Dumph, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears loose pants and a collared shirt complete with sweater beneath his coat. With a patchy silver beard and wild silver hair. His eyes are likewise brown. His teeth are white and perfect.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He would rather hide behind his crafts than deal with other people.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has built up a small fortune and can afford his own way.

Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Rich, Debt. Occupation: Junk Dealer

Voice: Soft and mumbly

Attributes [hide]

Jocelyn Dumph, Male Human Monk 7
Medium (5'6") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 47 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)13 (+1) 10 (+0)15 (+2)
Skills Acrobatics +6, Arcana +4
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +4

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Percival Wheatley, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and he perpetually has his shield ready. His hair is black and very short. His thin eyebrows rest above his beady violet eyes.

Personality: He is extraordinarily eccentric. He is able to fit into much smaller and tighter spaces than normal.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Percival fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Ugly, Insane. Occupation: Farmer

Voice: Hard of hearing, loud

Attributes [hide]

Percival Wheatley, Male Human Ranger 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 47 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)10 (+0) 11 (+0)11 (+0)
Skills Medicine +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 200 gp.


Social Check DCs


Robert Axton, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. His hair is always cut to a buzz. His brown unseeing eyes seem to look past you.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is an amazing painter.

History: Born in the north to a Fisher, Robert learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 13 years.

Motivation: To be a Spy again; and further expansion of business

Ideals: Gifted. Flaws: Disease, Cynical. Bonds: Attractive, Job. Occupation: Fisher

Voice: Creaky witch voice

Attributes [hide]

Robert Axton, Male Human Warlock 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)15 (+2) 5 (-3)12 (+1)
Skills Medicine +0, Sleight of Hand +5
Senses Passive Perception 7
Languages Common, Goblin, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 50000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Marleigh, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears baggy blue pantaloons and a pastel scarf. His silver hair is braided into rings. His fair skin shows little sign of his aristocratic breeding.

Personality: He has a massive crush on the younger sibling of the Navigator who has hired him part-time. He does not believe in violence as a means to an end. He is a dedicated Navigator but believes his peers are too gung-ho.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants to get laid.

Ideals: Pacifist. Bonds: Attractive, Has a crush, Immigrant, Nature. Occupation: Navigator

Voice: Creaky witch voice

Attributes [hide]

Anselm Marleigh, Male Human Warlock 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)14 (+2) 10 (+0)15 (+2)
Skills Insight +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 100 gp. Sard (40 gp). Fire opal (800 gp). Moonstone (40 gp). Coral (130 gp). 1 Minor magic item.


Social Check DCs

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