Gerald Marley, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear white pants and tee shirts. He is muscular with a powerful set of arms. His hair is always cut to a buzz. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He comes from a rich eastern family. He struck it rich when he found rare goods in large quantities. He is untrained/undisciplined, which makes him dangerous.
Motivation: He has money and likes to spend it; and he feels kind of lost in life
Ideals: Persistence. Flaws: Insane, Fearful, Depressed. Bonds: Rich. Occupation: Hunter
Voice: Irish accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 27 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 13 (+1) | 10 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 600 gp.
Ralf Charlton, Male Human [Permalink]
Personal [hide]
Description: This man wears a faded coat and loose pants complete with top hat, and sports empty pouches on his belt. His auburn hair is unkempt and raggedy. He has a dull look in his blue eyes.
Personality: Ralf hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born in the south. A gypsy cursed him at a young age, leading to his ugly appearance. He has never given up on his painting dream.
Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage
Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Family, Immigrant. Occupation: Body Guard
Voice: Scratchy, weak
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 10 (+0) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Druidic
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 3000 sp.
Gunter York, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Sculptor. He has relatively light skin and is very physically imposing due to his abundance of muscles. His moppish golden hair is in a traditional bowl cut. His violet unseeing eyes seem to look past you.
Personality: He has a massive crush on the younger sibling of the Sculptor who has hired him part-time. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Gunter was raised in a hard working conservative environment. Brilliant and gifted he never wanted to apply himself. He ran away from his former home and has been making his living as a Sculptor for the past few years.
Motivation: Wants his loneliness to end; and he's in love
Ideals: Gifted. Flaws: Disease, Impulsive. Bonds: Job, Has a crush. Occupation: Sculptor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 40 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 10 (+0) | 14 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Terran, Draconic
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +5
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dustin Asheton, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His hair is cut close to his head. He has brown eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is lazy and tries to find solutions quickly.
History: Born in the south to a Fisher, Dustin learned a great deal about his mother's area of expertise. A gifted student he started as a Healer, but he got bored and became a Fisher. He became a Fisher soon after.
Motivation: Expand his business; and wants to open a new tavern
Flaws: Ugly, Shy, Lazy. Bonds: Job, Immigrant. Occupation: Fisher
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Halfling
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1
Possessions: 200 gp.
Theobald Alton, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he does not wear sleeves and tends to eschew shirts when he can avoid it. His long brown hair reaches down to his waist. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: Theobald wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... He has all his life been fascinated with singing.
History: He was born the only child of a wealthy merchant. He found a children's book about a Human Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better village for his children.
Motivation: Retire the richest man in the west; and a need for knowledge about a nearby landmark
Ideals: Disciplined, Artistic, Entrepeneur. Flaws: Ugly. Bonds: Adventurer. Occupation: Farmer
Voice: Speaks in third person
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 28 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 10 (+0) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
Possessions: 700 gp. Violet garnet (300 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
