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NPC Generator

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Advanced [show]


Shane Willoughby, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is generally shirtless and showing off his tattooed chest. He wears his hair in dreadlocks. He has a tattooed face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is used to getting what he wants. In part because he is a meticulous planner.

History: The child of a Blacksmith, who enjoyed hunting, Shane was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He has gone from town to town working and never settling down anywhere, but has fallen for a local Blacksmith. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Ideals: Athletic, Professionalism. Bonds: Nature, Has a crush, Family. Occupation: Bookbinder

Voice: Excited and jittery

Attributes [hide]

Shane Willoughby, Male Human Expert 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)14 (+2) 16 (+3)14 (+2)
Skills Performance +4, Religion +4
Senses Passive Perception 13
Languages Common, Celestial, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 14000 cp.


Social Check DCs


Roger Abram, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is cut close to his head. His brown unseeing eyes seem to look past you.

Personality: Roger is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Roger hails from a village terrorized by illithids. A gypsy cursed him at a young age, leading to his ugly appearance. Days after completing his studies, news broke out that his hometown was attacked by illithids. Roger was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he has money and likes to spend it

Ideals: Extrovert. Flaws: Ugly, Disease. Bonds: Rich, Enemies. Occupation: Sellsword

Voice: Shortens vowels

Attributes [hide]

Roger Abram, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)6 (-2) 10 (+0)8 (-1)
Skills Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Percival Copeland, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His black hair is long and unkept. His face is covered beneath a completely black helmet.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He used his abilities to travel the world and help people.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Philantrophist. Flaws: Ugly, Selfish, Disease. Bonds: Rich. Occupation: Priest

Voice: Speaks with lips pursed

Attributes [hide]

Percival Copeland, Male Human Aristocrat 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 9 (-1)14 (+2) 16 (+3)11 (+0)
Skills Athletics +3
Senses Passive Perception 13
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gilbert Huckabee, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'6" and dresses in collared shirts and wears a proper scarf over his head. His hair is blonde, silky, and of moderate length. He is baby faced.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was always a brilliant, if unscrupulous mind. From his teen years he was always beautiful and desirable, so people have always doted on him. He is untrained/undisciplined, which makes him dangerous.

Motivation: To get a good night's sleep; and nothing but the best is good enough for him

Ideals: Joker, Philantrophist, Logical. Flaws: Insane. Bonds: Attractive. Occupation: Seamstress

Voice: Australian accent

Attributes [hide]

Gilbert Huckabee, Male Human Monk 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)15 (+2) 12 (+1)6 (-2)
Skills Deception +0, Performance +0
Senses Passive Perception 11
Languages Common, Draconic, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 21000 cp. 1 Minor magic item.


Social Check DCs


Nicholas Colby, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His silver hair is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He takes great joy in being the best Mortician in town.

History: Born in the west his family was never financially stable. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.

Motivation: To be a Miller again; and wants his loneliness to end

Ideals: Opinionated. Bonds: Job, Poor, Adventurer, Has a crush. Occupation: Mortician

Voice: Cold and demanding tone

Attributes [hide]

Nicholas Colby, Male Human Commoner 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 14 (+2)12 (+1) 14 (+2)14 (+2)
Skills Deception +4, Stealth +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Iolite (30 gp).


Social Check DCs

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