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Advanced [show]


Randal Cason, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He prefers to wear flannel. He is an epitome of beauty. He keeps his long golden hair kept up in a rat tail. He wears a mask on his face.

Personality: A deeply religious man he believes everything happens for a reason. He is lazy, self-centered, vain, and jealous.

History: Born to a pair of adventurers, Randal grew up listening to his mother's many stories. Randal abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He moves from town to town, unable to find a place to settle.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Flaws: Selfish. Bonds: Attractive, Religious, Adventurer, Immigrant. Occupation: Body Guard

Voice: Uses lots of figures of speech

Attributes [hide]

Randal Cason, Male Human Monk 9
Medium (5'5") Human, Chaotic Good (CR 9)
Armor Class 13
Hit Points 77 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 18 (+4)12 (+1) 9 (-1)15 (+2)
Skills Persuasion +5, Stealth +6
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1400 gp. Deep blue spinel (500 gp). Carnelian (70 gp). Emerald (1300 gp). Red garnet (100 gp). Hematite (6 gp). Chrysoprase (70 gp).


Social Check DCs


Gunter Clare, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is wearing the road beaten gear of a warrior. His golden hair is styled in orderly dreadlocks. His fair skin shows little sign of his aristocratic breeding.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. Gunter was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: A deep hatred of illithids.

Ideals: Fighting, Philantrophist, Logical. Bonds: Attractive, Religious, Enemies. Occupation: Doctor

Voice: Hissing voice

Attributes [hide]

Gunter Clare, Male Human Sorcerer 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)11 (+0) 15 (+2)14 (+2)
Skills Insight +4, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 1500 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Tim Abram, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a tan shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. His auburn hair is cut short with large spiked bangs in the front. His eyes are hazel and catlike.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Tim hails from a village terrorized by goblins. In his 18th year, his parents were killed by a goblins raid, leaving Tim alone in the world. After a stint in an orphanage, he was adopted. He is untrained/undisciplined, which makes him dangerous.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his absent mother

Flaws: Insane. Bonds: Enemies, Family, Adventurer. Occupation: Marshal

Voice: Dark and ominous

Attributes [hide]

Tim Abram, Male Human Cleric 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 32 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)15 (+2) 14 (+2)13 (+1)
Skills Deception +4, Investigation +5
Senses Passive Perception 12
Languages Common, Celestial, Giant
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 300 gp. Lapis lazuli (7 gp). Silver pearl (140 gp). Amethyst (140 gp). Malachite (7 gp).


Social Check DCs


Roger Windsor, Male Human [Permalink]

Personal [hide]

Description: He wears just a red suit. He carries with him a set of nunchakus, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He keeps his long golden hair kept up in a rat tail. His face is covered beneath a completely black helmet.

Personality: This man loves writing and to teach people writing more than just about anything. When he's not drinking or sleeping the drinks off, he's doing writing.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. In his 10th year, his parents were killed by a gnolls raid, leaving Roger alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Roger was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Someone believes him a fraud.

Ideals: Fighting, Artistic. Bonds: Religious, Enemies. Occupation: Beggar

Voice: Smoker's lung

Attributes [hide]

Roger Windsor, Male Human Wizard 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 27 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)12 (+1) 12 (+1)13 (+1)
Skills Intimidation +3, Nature +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 20 pp. Silver pearl (160 gp). Emerald (700 gp). Freshwater pearl (13 gp). Banded agate (13 gp). 1 Minor magic item.


Social Check DCs


Reynard Asheton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears brown painted combat armor at almost all times. His blonde hair is greasy and uncared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is used to getting what he wants. In part because he is a meticulous planner.

History: Reynard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Like his mother and his sister before him, after school he went straight into learning to become a Mason. He inherited the family business which he has now maintained for 8 years.

Motivation: Expand his business.

Ideals: Professionalism. Flaws: Ugly. Bonds: Poor, Job. Occupation: Mason

Voice: Eastern European accent

Attributes [hide]

Reynard Asheton, Male Human Wizard 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)16 (+3) 13 (+1)15 (+2)
Skills Performance +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Aquan, Halfling, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 400 gp. Tourmaline (80 gp). Smoky quartz (50 gp). 1 Chain shirt. 1 Banded mail. 1 Breastplate.


Social Check DCs

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