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Patrick Graham, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears green painted combat armor at almost all times. His hair, while still mostly silver, has prominent grey streaks. His green eyes peer out from beneath his small green hat.

Personality: He speaks before he thinks and is too direct. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Patrick was left his mother's suit of armor and trained in its use and care. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Impulsive. Bonds: Immigrant, Family, Military. Occupation: Baker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Patrick Graham, Male Human Adept 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 11 (+0)10 (+0) 14 (+2)16 (+3)
Skills Investigation +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Thomas Browning, Male Human [Permalink]

Personal [hide]

Description: Standing 6'4", this man is dressed in a clean green cloak covering his clean studded leather. He sports a long golden beard, and similarly colored long hair. His amber eyes have a joyful gleam in them most of the time.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born in the west to a Blacksmith, Thomas learned a great deal about his mother's area of expertise. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He ran away from his former home and has been making his living as a Blacksmith for the past few years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wishes to resurrect an old love

Ideals: Fighting. Bonds: Family, Job, In love. Occupation: Blacksmith

Voice: Scratchy, weak

Attributes [hide]

Thomas Browning, Male Human Expert 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 13 (+1)14 (+2) 13 (+1)14 (+2)
Skills Arcana +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Draconic, Aquan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 900 sp. Pink pearl (70 gp). Freshwater pearl (6 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Charles Brixton, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. His hair is long and blonde with streaks of black, and is pulled back with small white clips. His beard is black, braided, and well cared for. His green eyes dart from person to person.

Personality: His tongue was cut out and he uses sign language. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His mother raised him in a mountain cabin. He has chosen to use the inheritance that was left to him frivolously. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He uses money and sex appeal to get what he needs.

Flaws: Disease, Fearful. Bonds: Attractive, Nature, Rich. Occupation: Performer

Voice: French accent

Attributes [hide]

Charles Brixton, Male Human Bard 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)17 (+3) 16 (+3)18 (+4)
Skills Investigation +5, Medicine +5
Senses Passive Perception 13
Languages Common, Abyssal, Gnome, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 500 sp.


Social Check DCs


Alex Davenport, Male Human [Permalink]

Personal [hide]

Description: This man wears very tight pants and wife beaters, though occasionally he sports a white coat. He is muscular with a powerful set of arms. His tied-back hair is auburn. His face is scarred and worn.

Personality: While he acts the brute, he is far gentler than he would appear. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: The child of western immigrants he idolized his father. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He left for the west, certain he would find work there.

Motivation: He's looking for his big break.

Ideals: Fighting. Flaws: Ugly. Bonds: Adventurer, Immigrant, Military. Occupation: Junk Dealer

Voice: Tuts and clicks tongue

Attributes [hide]

Alex Davenport, Male Human Rogue 8
Medium (6'0") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 52 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 17 (+3)18 (+4) 17 (+3)13 (+1)
Skills Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Aquan, Giant, Gnome, Terran
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0

Possessions: 130 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Hadleigh, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear flannel. He wears his brown hair down. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: Aggressive, abrasive, and angry, Gerard embodies much of what other species detest in the Humans. He receives visions of the future at random moments

History: Born in the west to a Stableman, Gerard learned a great deal about his father's area of expertise. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He struck the Stableman job and began his own company from there.

Motivation: Sabotage a competitor.

Ideals: Gifted. Flaws: Ugly, Antagonistic, Racist. Bonds: Job. Occupation: Stableman

Voice: Dutch accent

Attributes [hide]

Gerard Hadleigh, Male Human Sorcerer 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 15 (+2)14 (+2) 15 (+2)14 (+2)
Skills Arcana +4, Athletics +0
Senses Passive Perception 12
Languages Common, Druidic, Gnoll
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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