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NPC Generator

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Advanced [show]


Guy Altham, Male Human [Permalink]

Personal [hide]

Description: 5'9" and muscular, this eastern man does not wear sleeves and tends to eschew shirts when he can avoid it. He has styled his chestnut hair well, parting it to the right. His eyes are likewise brown. His teeth are white and perfect.

Personality: Overbrimming with self-confidence, Guy isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was raised in a white middle class family as the only child. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Since then, he has sought to make the best of life.

Motivation: To end his boredom.

Ideals: Athletic, Impeccable, Optimist. Flaws: Mundane. Bonds: Attractive. Occupation: Doctor

Voice: Australian accent

Attributes [hide]

Guy Altham, Male Human Druid 7
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)11 (+0) 8 (-1)8 (-1)
Skills Athletics +6, Stealth +5
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp.


Social Check DCs


Patrick Stansfield, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a tan and grey handkerchief worn on his left side. He has moderate length blonde hair. His thin eyebrows rest above his beady green eyes.

Personality: He speaks before he thinks and is too direct. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Farmer arts, while his mother instructed him in etiquette, music and courtly manner. He helped his father out around the business and became quite the natural. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Patrick never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Money/treasure; and to prove his worth to the world

Ideals: Optimist. Flaws: Ugly, Impulsive. Bonds: In love, Rich, Job. Occupation: Farmer

Voice: Can't modulate volume

Attributes [hide]

Patrick Stansfield, Male Human Barbarian 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 36 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)15 (+2) 14 (+2)13 (+1)
Skills Perception +4, Performance +3
Senses Passive Perception 13
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Justin Wharton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears skinny pants and wears a tan and violet robe with the hood down, marred by beers. His brown hair is unkempt and raggedy. He has hazel eyes and a tan hat with a violet feather.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Justin took refuge in the old dungeon and found the beat up falchion and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend.

Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Adventurer, Nature. Occupation: Adventurer

Voice: Uses sign language

Attributes [hide]

Justin Wharton, Male Human Barbarian 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 7 (-2)14 (+2) 10 (+0)13 (+1)
Skills Deception +3, Nature +4
Senses Passive Perception 10
Languages Common, Draconic, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2900 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gilbert Brixton, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His red hair is heavily combed to the right. His eyes are gray and catlike.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. A true patriot, Gilbert would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His mother raised him in a mountain cabin. He worked as a nervous Locksmith and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to reunite with his old friends

Flaws: Ugly. Bonds: Adventurer, Military, Nature, Job, Debt. Occupation: Locksmith

Voice: Speaks with back of mouth

Attributes [hide]

Gilbert Brixton, Male Human Warrior 6
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 39 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)15 (+2) 11 (+0)16 (+3)
Skills Animal Handling +3, Athletics +5
Senses Passive Perception 10
Languages Common, Druidic, Terran
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +5

Possessions: 600 gp. Lapis lazuli (5 gp). Blue quartz (5 gp). Peridot (60 gp).


Social Check DCs


Solomon Hornsby, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He carries with him a set of glaives on his belt, each one with a amethyst on the hilt. He wears a colorful flower in his golden hair. He has a dull look in his green eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He would rather hide behind his crafts than deal with other people.

History: Born to a Unemployed, his father struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Solomon fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Marry his sister to traveling adventurers; and regain custody of his daughter

Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Attractive, Poor, Family. Occupation: Junk Dealer

Voice: Laughs frequently while speaking

Attributes [hide]

Solomon Hornsby, Male Human Aristocrat 8
Medium (6'6") Human, Neutral Good (CR 8)
Armor Class 8
Hit Points 53 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 12 (+1)17 (+3) 16 (+3)11 (+0)
Skills Acrobatics +1, Intimidation +3
Senses Passive Perception 13
Languages Common, Goblin, Celestial, Elven
Attacks Melee +2 / 2d10-1, Ranged +1 / 2d10-2, Grapple +3

Possessions: 1200 gp.


Social Check DCs

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