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Advanced [show]


John Livingstone, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red hair is cut short with large spiked bangs in the front. His hazel eyes dart from person to person.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: John was born with his father's beautiful face. In his 16th year, his parents were killed by a illithids raid, leaving John alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and someone believes him a fraud

Ideals: Fighting, Athletic. Flaws: Insane. Bonds: Attractive, Enemies. Occupation: Shipwright

Voice: Speaks with squeezed throat

Attributes [hide]

John Livingstone, Male Human Commoner 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)11 (+0) 13 (+1)9 (-1)
Skills Medicine +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


William Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His silver hair is knotted and matted. He has a dull look in his green eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born to a pair of adventurers, William grew up listening to his father's many stories. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to work out more often; and he wants to meet his childhood hero

Ideals: Athletic, Justice. Flaws: Impulsive. Bonds: Adventurer, Military. Occupation: Carpenter

Voice: Sensual and smooth

Attributes [hide]

William Pinkerton, Male Human Rogue 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)6 (-2) 12 (+1)15 (+2)
Skills Deception +4, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Magnifying glass. 1 Silk rope.


Social Check DCs


Cory Trowbridge, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. His red hair is slicked back into a classic pompadour. His eyes are brown.

Personality: Stoic and calm, he prefers to meditate than take action. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He is the product a well kept family trust fund and as such has never really known need. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has since lost track of the people in his past.

Motivation: Money/treasure.

Ideals: Disciplined, Fighting. Flaws: Ugly. Bonds: Family, Rich. Occupation: Courier

Voice: Pronounces difficult words wrong

Attributes [hide]

Cory Trowbridge, Male Human Warrior 7
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 57 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)9 (-1) 13 (+1)16 (+3)
Skills Athletics +4, Performance +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +6

Possessions: Rhodochrosite (12 gp). Blue quartz (12 gp). Alexandrite (500 gp). Star ruby (600 gp).


Social Check DCs


Manfred Elton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He keeps his long chestnut hair kept up in a rat tail. He is very pretty but has cold, dead eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in a small village he learned the ways of the warrior from his mother. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To share knowledge with the world; and he's looking for his big break

Ideals: Disciplined, Fighting, Logical. Bonds: Attractive, Adventurer, Guardian. Occupation: Mason

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Manfred Elton, Male Human Rogue 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)13 (+1) 13 (+1)13 (+1)
Skills Insight +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 22000 cp.


Social Check DCs


Trym Lindsey, Male Human [Permalink]

Personal [hide]

Description: He wears a black coat over a green low-cut shirt, and a feathered hat upon his head, and carries quarterstaffs. His long chestnut hair is drawn into a two foot long braid. He wears a mask on his face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Justice, Artistic. Flaws: Antagonistic. Bonds: Nature. Occupation: Roofer

Voice: Soothing and warm

Attributes [hide]

Trym Lindsey, Male Human Rogue 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 38 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)14 (+2) 12 (+1)12 (+1)
Skills History +5, Survival +4
Senses Passive Perception 11
Languages Common, Gnoll, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs

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