Kyle Barton, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He is wearing a long, grey, dusty cloak. He has a brown handlebar mustache and slicked back brown hair. His hazel eyes lackadaisically let the world flow into them.
Personality: Aggressive, abrasive, and angry, Kyle embodies much of what other species detest in the Humans. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Kyle lived on a farm with his mother, near the main road leading to a nearby town. He struck it rich when he found rare goods in large quantities. He struck the Ploughman job and began his own company from there.
Motivation: He's attracted to the PC; and wants a kiss
Flaws: Antagonistic. Bonds: Job, Family, Rich, Has a crush. Occupation: Ploughman
Voice: Pirate accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 29 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 7 (-2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1100 gp. A roughly beaten golden orb (170 gp). Solid gold idol (300 gp).
Anselm Cason, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears tight fighting clothing, which leaves very little to the imagination. His moppish black hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. In his youth he was a Scribe, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Fighting, Opinionated. Flaws: Insomniac, Disease, PTSD. Occupation: Dyer
Voice: Russian accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 11 (+0) | 9 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 30 pp. Chrysoprase (30 gp). Hematite (10 gp). Hematite (10 gp). 1 Masterwork Common Ranged Weapon.
William Nibley, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears professional attire. His chestnut hair is lengthy and is close to two feet long. His eyes are gray and catlike.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: William was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. He has since lost track of the people in his past.
Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found
Ideals: Entrepeneur. Bonds: Attractive, Family, Poor. Occupation: Knight
Voice: Slow speaker
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Alexandrite (400 gp). 1 Chain shirt. 1 Darkwood Shield. 1 Half-Plate.
Hubert Melancon, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. His attire stands in sharp contrast to his bow, which is beautifully polished and possesses an ornate carving of a cross on it. His auburn hair is cut short. His hazel eyes dart from person to person.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is frequently practicing swordplay.
History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a need for knowledge about a nearby landmark
Ideals: Opinionated, Fighting. Bonds: Military, Rich, Adventurer. Occupation: Actor
Voice: Strong lisp
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Wymar Sharps, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is always cut to a buzz. He has a tattooed face.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He feeds upon the attention of others.
History: Wymar lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants to have a good time and be beloved; and to reunite with his absent mother
Ideals: Optimist. Bonds: Attractive, Family, Adventurer. Occupation: Guard
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 28 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 |
Possessions: 200 gp. A delicate silver chain set with a tourmaline (60 gp). Silver comb with moonstones (1000 gp). A roughly beaten golden orb (70 gp). Large well-done wool tapestry (500 gp).
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