Kyle Clive, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is wearing the road beaten gear of a warrior. His white hair is thinning but still full. He has a dull look in his gray eyes.
Personality: He dislikes all the random violence that takes place in the south. He has a habit of throwing himself into exceedingly dangerous situations.
History: Kyle was born in the south. At a young age he loved to build and create. A freak accident while working with his Bather mother left him crippled. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kyle fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove his worth to the world
Ideals: Fighting, Pacifist, Persistence. Flaws: Impulsive, Disease. Bonds: Attractive. Occupation: Stableman
Voice: Boston accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 400 gp. 1 Crowbar. 1 Simple lock.
Guy Wentworth, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His blonde hair is drawn into a tight pony tail with a clover scrunchie. He wears round tiny glasses practically rammed into his face.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Guy was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Guy's mother didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC.
Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Merchant
Voice: Speaks in third person
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 20000 cp. Solid gold idol (500 gp).
Percival Winchester, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized green coat. He carries with him a set of sickles, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He is bald on top and has large golden tufts of hair around his ears. His brown eyes lackadaisically let the world flow into them.
Personality: He is irascible and easily irritated. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To reunite with his absent mother; and doesn't want to be a layabout and was forced into it by his family
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Layabout
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 38 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 5000 sp.
Adelard Langston, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Servant does, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His black hair is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A skeptical and narcissistic man, Adelard's first love is himself. His second love is also himself. He invites people to come help in his community garden.
History: When he was but 3 years old his parents immigrated from the north. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He moves from town to town, unable to find a place to settle.
Motivation: Wants to open a new tavern.
Ideals: Impeccable, Philantrophist. Flaws: Insane. Bonds: Job, Immigrant. Occupation: Servant
Voice: Draws out vowels
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 12 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Infernal, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 47000 sp. 1 Minor magic item.
Reynard Benson, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'6". He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His long white hair is drawn into a two foot long braid. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He never swears and excessively uses polite adverbs when speaking. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: The child of a Spy, who enjoyed hunting, Reynard was taken on many hunting expeditions. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army; and he is wracked by social anxiety
Ideals: Optimist. Flaws: Impulsive, Fearful. Bonds: Nature, Military. Occupation: Junk Dealer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 39 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 18 (+4) | 7 (-2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 200 gp. Jet (160 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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